From e92ee6dfa7ee0093f98e9b7107126cba586f1140 Mon Sep 17 00:00:00 2001 From: Glatzemann Date: Mon, 7 Nov 2011 11:42:13 +0000 Subject: [PATCH] versioned all projects --- .../Properties/AssemblyInfo.cs | 8 ++--- .../Properties/AssemblyInfo.cs | 4 +-- .../Properties/AssemblyInfo.cs | 8 ++--- ANX.Framework/Properties/AssemblyInfo.cs | 4 +-- .../Properties/AssemblyInfo.cs | 8 ++--- .../ANX.RenderSystem.Windows.DX11.1.csproj | 1 + .../Properties/AssemblyInfo.cs | 33 +++++++++++++++++++ .../SimpleSprite/Properties/AssemblyInfo.cs | 4 +-- .../TextRendering/Properties/AssemblyInfo.cs | 5 +-- .../Properties/AssemblyInfo.cs | 4 +-- .../WindowsGame/Properties/AssemblyInfo.cs | 4 +-- .../Properties/AssemblyInfo.cs | 8 ++--- 12 files changed, 63 insertions(+), 28 deletions(-) create mode 100644 ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs diff --git a/ANX.Framework.ContentPipeline/Properties/AssemblyInfo.cs b/ANX.Framework.ContentPipeline/Properties/AssemblyInfo.cs index 1f6eb443..695fc8c8 100644 --- a/ANX.Framework.ContentPipeline/Properties/AssemblyInfo.cs +++ b/ANX.Framework.ContentPipeline/Properties/AssemblyInfo.cs @@ -8,9 +8,9 @@ using System.Runtime.InteropServices; [assembly: AssemblyTitle("ANX.Framework.ContentPipeline")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("Microsoft")] +[assembly: AssemblyCompany("ANX.Framework Team")] [assembly: AssemblyProduct("ANX.Framework.ContentPipeline")] -[assembly: AssemblyCopyright("Copyright © Microsoft 2011")] +[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -29,5 +29,5 @@ using System.Runtime.InteropServices; // Build Number // Revision // -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyVersion("0.2.0.0")] +[assembly: AssemblyFileVersion("0.2.0.0")] diff --git a/ANX.Framework.Windows.DX10/Properties/AssemblyInfo.cs b/ANX.Framework.Windows.DX10/Properties/AssemblyInfo.cs index 0b01c21b..d4dfaa42 100644 --- a/ANX.Framework.Windows.DX10/Properties/AssemblyInfo.cs +++ b/ANX.Framework.Windows.DX10/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ using System.Runtime.InteropServices; // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // übernehmen, indem Sie "*" eingeben: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyVersion("0.7.0.0")] +[assembly: AssemblyFileVersion("0.7.0.0")] diff --git a/ANX.Framework.Windows.GL3/Properties/AssemblyInfo.cs b/ANX.Framework.Windows.GL3/Properties/AssemblyInfo.cs index b78a6394..59ba575b 100644 --- a/ANX.Framework.Windows.GL3/Properties/AssemblyInfo.cs +++ b/ANX.Framework.Windows.GL3/Properties/AssemblyInfo.cs @@ -8,9 +8,9 @@ using System.Runtime.InteropServices; [assembly: AssemblyTitle("ANX.Framework.Windows.GL3")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("ANX Developer Team")] +[assembly: AssemblyCompany("ANX.Framework Team")] [assembly: AssemblyProduct("ANX.Framework.Windows.GL3")] -[assembly: AssemblyCopyright("Copyright © ANX Developer Team 2011")] +[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -32,5 +32,5 @@ using System.Runtime.InteropServices; // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // übernehmen, indem Sie "*" eingeben: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyVersion("0.5.0.0")] +[assembly: AssemblyFileVersion("0.5.0.0")] diff --git a/ANX.Framework/Properties/AssemblyInfo.cs b/ANX.Framework/Properties/AssemblyInfo.cs index a9939bf1..62a15d15 100644 --- a/ANX.Framework/Properties/AssemblyInfo.cs +++ b/ANX.Framework/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ using System.Runtime.InteropServices; // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // übernehmen, indem Sie "*" eingeben: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("0.3.0.*")] -[assembly: AssemblyFileVersion("0.3.0.0")] +[assembly: AssemblyVersion("0.3.7.*")] +[assembly: AssemblyFileVersion("0.3.7.0")] diff --git a/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs b/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs index ab95c2c3..d47385bb 100644 --- a/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs +++ b/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs @@ -8,9 +8,9 @@ using System.Runtime.InteropServices; [assembly: AssemblyTitle("ANX.InputSystem.Windows.XInput")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("Microsoft")] +[assembly: AssemblyCompany("ANX.Framework Team")] [assembly: AssemblyProduct("ANX.InputSystem.Windows.XInput")] -[assembly: AssemblyCopyright("Copyright © Microsoft 2011")] +[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -32,5 +32,5 @@ using System.Runtime.InteropServices; // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // übernehmen, indem Sie "*" eingeben: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyVersion("0.6.0.0")] +[assembly: AssemblyFileVersion("0.6.0.0")] diff --git a/ANX.RenderSystem.Windows.DX11.1/ANX.RenderSystem.Windows.DX11.1.csproj b/ANX.RenderSystem.Windows.DX11.1/ANX.RenderSystem.Windows.DX11.1.csproj index 164acbe7..2c92de2c 100644 --- a/ANX.RenderSystem.Windows.DX11.1/ANX.RenderSystem.Windows.DX11.1.csproj +++ b/ANX.RenderSystem.Windows.DX11.1/ANX.RenderSystem.Windows.DX11.1.csproj @@ -67,6 +67,7 @@ + diff --git a/ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs b/ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs new file mode 100644 index 00000000..b1cfeef6 --- /dev/null +++ b/ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs @@ -0,0 +1,33 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// Allgemeine Informationen über eine Assembly werden über die folgenden +// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, +// die mit einer Assembly verknüpft sind. +[assembly: AssemblyTitle("ANX.RenderSystem.Windows.DX11.1")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("ANX.Framework Team")] +[assembly: AssemblyProduct("ANX.RenderSystem.Windows.DX11.1")] +[assembly: AssemblyCopyright("Copyright (c) ANX.Framework Team 2011")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar +// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von +// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest. +[assembly: ComVisible(false)] + +// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird +[assembly: Guid("6feac6f6-2540-45ab-bbc1-391405fba77c")] + +// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: +// +// Hauptversion +// Nebenversion +// Buildnummer +// Revision +// +[assembly: AssemblyVersion("0.1.0.0")] +[assembly: AssemblyFileVersion("0.1.0.0")] diff --git a/Samples/SimpleSprite/Properties/AssemblyInfo.cs b/Samples/SimpleSprite/Properties/AssemblyInfo.cs index 5c4ce211..3289e227 100644 --- a/Samples/SimpleSprite/Properties/AssemblyInfo.cs +++ b/Samples/SimpleSprite/Properties/AssemblyInfo.cs @@ -8,8 +8,8 @@ using System.Runtime.InteropServices; [assembly: AssemblyTitle("SimpleSprite")] [assembly: AssemblyProduct("SimpleSprite")] [assembly: AssemblyDescription("")] -[assembly: AssemblyCompany("Microsoft")] -[assembly: AssemblyCopyright("Copyright © Microsoft 2011")] +[assembly: AssemblyCompany("ANX.Framework Team")] +[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] diff --git a/Samples/TextRendering/Properties/AssemblyInfo.cs b/Samples/TextRendering/Properties/AssemblyInfo.cs index e86ebde3..d89256e4 100644 --- a/Samples/TextRendering/Properties/AssemblyInfo.cs +++ b/Samples/TextRendering/Properties/AssemblyInfo.cs @@ -8,8 +8,8 @@ using System.Runtime.InteropServices; [assembly: AssemblyTitle("TextRendering")] [assembly: AssemblyProduct("TextRendering")] [assembly: AssemblyDescription("")] -[assembly: AssemblyCompany("Microsoft")] -[assembly: AssemblyCopyright("Copyright © Microsoft 2011")] +[assembly: AssemblyCompany("ANX.Framework Team")] +[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -32,3 +32,4 @@ using System.Runtime.InteropServices; // Revision // [assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersionAttribute("1.0.0.0")] diff --git a/Samples/VertexIndexBuffer/Properties/AssemblyInfo.cs b/Samples/VertexIndexBuffer/Properties/AssemblyInfo.cs index c121d4ce..c71ffff4 100644 --- a/Samples/VertexIndexBuffer/Properties/AssemblyInfo.cs +++ b/Samples/VertexIndexBuffer/Properties/AssemblyInfo.cs @@ -8,8 +8,8 @@ using System.Runtime.InteropServices; [assembly: AssemblyTitle("VertexIndexBuffer")] [assembly: AssemblyProduct("VertexIndexBuffer")] [assembly: AssemblyDescription("")] -[assembly: AssemblyCompany("Microsoft")] -[assembly: AssemblyCopyright("Copyright © Microsoft 2011")] +[assembly: AssemblyCompany("ANX.Framework Team")] +[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] diff --git a/Samples/WindowsGame/Properties/AssemblyInfo.cs b/Samples/WindowsGame/Properties/AssemblyInfo.cs index 665e0269..adadc085 100644 --- a/Samples/WindowsGame/Properties/AssemblyInfo.cs +++ b/Samples/WindowsGame/Properties/AssemblyInfo.cs @@ -8,8 +8,8 @@ using System.Runtime.InteropServices; [assembly: AssemblyTitle("WindowsGame1")] [assembly: AssemblyProduct("WindowsGame1")] [assembly: AssemblyDescription("")] -[assembly: AssemblyCompany("ANX Team")] -[assembly: AssemblyCopyright("Copyright © ANX Team 2011")] +[assembly: AssemblyCompany("ANX.Framework Team")] +[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] diff --git a/SoundSystems/ANX.SoundSystem.Windows.XAudio/Properties/AssemblyInfo.cs b/SoundSystems/ANX.SoundSystem.Windows.XAudio/Properties/AssemblyInfo.cs index f1e382b5..7c444890 100644 --- a/SoundSystems/ANX.SoundSystem.Windows.XAudio/Properties/AssemblyInfo.cs +++ b/SoundSystems/ANX.SoundSystem.Windows.XAudio/Properties/AssemblyInfo.cs @@ -8,9 +8,9 @@ using System.Runtime.InteropServices; [assembly: AssemblyTitle("ANX.SoundSystem.Windows.XAudio")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] -[assembly: AssemblyCompany("Microsoft")] +[assembly: AssemblyCompany("ANX.Framework Team")] [assembly: AssemblyProduct("ANX.SoundSystem.Windows.XAudio")] -[assembly: AssemblyCopyright("Copyright © Microsoft 2011")] +[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")] [assembly: AssemblyTrademark("")] [assembly: AssemblyCulture("")] @@ -32,5 +32,5 @@ using System.Runtime.InteropServices; // Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern // übernehmen, indem Sie "*" eingeben: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.0.0.0")] -[assembly: AssemblyFileVersion("1.0.0.0")] +[assembly: AssemblyVersion("0.0.1.0")] +[assembly: AssemblyFileVersion("0.0.1.0")]