diff --git a/ANX.Framework.ContentPipeline/Properties/AssemblyInfo.cs b/ANX.Framework.ContentPipeline/Properties/AssemblyInfo.cs
index 1f6eb443..695fc8c8 100644
--- a/ANX.Framework.ContentPipeline/Properties/AssemblyInfo.cs
+++ b/ANX.Framework.ContentPipeline/Properties/AssemblyInfo.cs
@@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("ANX.Framework.ContentPipeline")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("Microsoft")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("ANX.Framework.ContentPipeline")]
-[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -29,5 +29,5 @@ using System.Runtime.InteropServices;
// Build Number
// Revision
//
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+[assembly: AssemblyVersion("0.2.0.0")]
+[assembly: AssemblyFileVersion("0.2.0.0")]
diff --git a/ANX.Framework.Windows.DX10/Properties/AssemblyInfo.cs b/ANX.Framework.Windows.DX10/Properties/AssemblyInfo.cs
index 0b01c21b..d4dfaa42 100644
--- a/ANX.Framework.Windows.DX10/Properties/AssemblyInfo.cs
+++ b/ANX.Framework.Windows.DX10/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+[assembly: AssemblyVersion("0.7.0.0")]
+[assembly: AssemblyFileVersion("0.7.0.0")]
diff --git a/ANX.Framework.Windows.GL3/Properties/AssemblyInfo.cs b/ANX.Framework.Windows.GL3/Properties/AssemblyInfo.cs
index b78a6394..59ba575b 100644
--- a/ANX.Framework.Windows.GL3/Properties/AssemblyInfo.cs
+++ b/ANX.Framework.Windows.GL3/Properties/AssemblyInfo.cs
@@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("ANX.Framework.Windows.GL3")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("ANX Developer Team")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("ANX.Framework.Windows.GL3")]
-[assembly: AssemblyCopyright("Copyright © ANX Developer Team 2011")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+[assembly: AssemblyVersion("0.5.0.0")]
+[assembly: AssemblyFileVersion("0.5.0.0")]
diff --git a/ANX.Framework/Properties/AssemblyInfo.cs b/ANX.Framework/Properties/AssemblyInfo.cs
index a9939bf1..62a15d15 100644
--- a/ANX.Framework/Properties/AssemblyInfo.cs
+++ b/ANX.Framework/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("0.3.0.*")]
-[assembly: AssemblyFileVersion("0.3.0.0")]
+[assembly: AssemblyVersion("0.3.7.*")]
+[assembly: AssemblyFileVersion("0.3.7.0")]
diff --git a/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs b/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs
index ab95c2c3..d47385bb 100644
--- a/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs
+++ b/ANX.InputSystem.Windows.XInput/Properties/AssemblyInfo.cs
@@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("ANX.InputSystem.Windows.XInput")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("Microsoft")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("ANX.InputSystem.Windows.XInput")]
-[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+[assembly: AssemblyVersion("0.6.0.0")]
+[assembly: AssemblyFileVersion("0.6.0.0")]
diff --git a/ANX.RenderSystem.Windows.DX11.1/ANX.RenderSystem.Windows.DX11.1.csproj b/ANX.RenderSystem.Windows.DX11.1/ANX.RenderSystem.Windows.DX11.1.csproj
index 164acbe7..2c92de2c 100644
--- a/ANX.RenderSystem.Windows.DX11.1/ANX.RenderSystem.Windows.DX11.1.csproj
+++ b/ANX.RenderSystem.Windows.DX11.1/ANX.RenderSystem.Windows.DX11.1.csproj
@@ -67,6 +67,7 @@
+
diff --git a/ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs b/ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..b1cfeef6
--- /dev/null
+++ b/ANX.RenderSystem.Windows.DX11.1/Properties/AssemblyInfo.cs
@@ -0,0 +1,33 @@
+using System.Reflection;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+
+// Allgemeine Informationen über eine Assembly werden über die folgenden
+// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern,
+// die mit einer Assembly verknüpft sind.
+[assembly: AssemblyTitle("ANX.RenderSystem.Windows.DX11.1")]
+[assembly: AssemblyDescription("")]
+[assembly: AssemblyConfiguration("")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
+[assembly: AssemblyProduct("ANX.RenderSystem.Windows.DX11.1")]
+[assembly: AssemblyCopyright("Copyright (c) ANX.Framework Team 2011")]
+[assembly: AssemblyTrademark("")]
+[assembly: AssemblyCulture("")]
+
+// Durch Festlegen von ComVisible auf "false" werden die Typen in dieser Assembly unsichtbar
+// für COM-Komponenten. Wenn Sie auf einen Typ in dieser Assembly von
+// COM zugreifen müssen, legen Sie das ComVisible-Attribut für diesen Typ auf "true" fest.
+[assembly: ComVisible(false)]
+
+// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird
+[assembly: Guid("6feac6f6-2540-45ab-bbc1-391405fba77c")]
+
+// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten:
+//
+// Hauptversion
+// Nebenversion
+// Buildnummer
+// Revision
+//
+[assembly: AssemblyVersion("0.1.0.0")]
+[assembly: AssemblyFileVersion("0.1.0.0")]
diff --git a/Samples/SimpleSprite/Properties/AssemblyInfo.cs b/Samples/SimpleSprite/Properties/AssemblyInfo.cs
index 5c4ce211..3289e227 100644
--- a/Samples/SimpleSprite/Properties/AssemblyInfo.cs
+++ b/Samples/SimpleSprite/Properties/AssemblyInfo.cs
@@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("SimpleSprite")]
[assembly: AssemblyProduct("SimpleSprite")]
[assembly: AssemblyDescription("")]
-[assembly: AssemblyCompany("Microsoft")]
-[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
diff --git a/Samples/TextRendering/Properties/AssemblyInfo.cs b/Samples/TextRendering/Properties/AssemblyInfo.cs
index e86ebde3..d89256e4 100644
--- a/Samples/TextRendering/Properties/AssemblyInfo.cs
+++ b/Samples/TextRendering/Properties/AssemblyInfo.cs
@@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("TextRendering")]
[assembly: AssemblyProduct("TextRendering")]
[assembly: AssemblyDescription("")]
-[assembly: AssemblyCompany("Microsoft")]
-[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -32,3 +32,4 @@ using System.Runtime.InteropServices;
// Revision
//
[assembly: AssemblyVersion("1.0.0.0")]
+[assembly: AssemblyFileVersionAttribute("1.0.0.0")]
diff --git a/Samples/VertexIndexBuffer/Properties/AssemblyInfo.cs b/Samples/VertexIndexBuffer/Properties/AssemblyInfo.cs
index c121d4ce..c71ffff4 100644
--- a/Samples/VertexIndexBuffer/Properties/AssemblyInfo.cs
+++ b/Samples/VertexIndexBuffer/Properties/AssemblyInfo.cs
@@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("VertexIndexBuffer")]
[assembly: AssemblyProduct("VertexIndexBuffer")]
[assembly: AssemblyDescription("")]
-[assembly: AssemblyCompany("Microsoft")]
-[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
diff --git a/Samples/WindowsGame/Properties/AssemblyInfo.cs b/Samples/WindowsGame/Properties/AssemblyInfo.cs
index 665e0269..adadc085 100644
--- a/Samples/WindowsGame/Properties/AssemblyInfo.cs
+++ b/Samples/WindowsGame/Properties/AssemblyInfo.cs
@@ -8,8 +8,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("WindowsGame1")]
[assembly: AssemblyProduct("WindowsGame1")]
[assembly: AssemblyDescription("")]
-[assembly: AssemblyCompany("ANX Team")]
-[assembly: AssemblyCopyright("Copyright © ANX Team 2011")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
diff --git a/SoundSystems/ANX.SoundSystem.Windows.XAudio/Properties/AssemblyInfo.cs b/SoundSystems/ANX.SoundSystem.Windows.XAudio/Properties/AssemblyInfo.cs
index f1e382b5..7c444890 100644
--- a/SoundSystems/ANX.SoundSystem.Windows.XAudio/Properties/AssemblyInfo.cs
+++ b/SoundSystems/ANX.SoundSystem.Windows.XAudio/Properties/AssemblyInfo.cs
@@ -8,9 +8,9 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTitle("ANX.SoundSystem.Windows.XAudio")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
-[assembly: AssemblyCompany("Microsoft")]
+[assembly: AssemblyCompany("ANX.Framework Team")]
[assembly: AssemblyProduct("ANX.SoundSystem.Windows.XAudio")]
-[assembly: AssemblyCopyright("Copyright © Microsoft 2011")]
+[assembly: AssemblyCopyright("Copyright © ANX.Framework Team 2011")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
@@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
// Sie können alle Werte angeben oder die standardmäßigen Build- und Revisionsnummern
// übernehmen, indem Sie "*" eingeben:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("1.0.0.0")]
-[assembly: AssemblyFileVersion("1.0.0.0")]
+[assembly: AssemblyVersion("0.0.1.0")]
+[assembly: AssemblyFileVersion("0.0.1.0")]