Added a type to some enums to save memory.

This commit is contained in:
SND\simsmaster_cp 2011-11-30 20:03:39 +00:00
parent e2b90c4e24
commit a54acf8f6f
4 changed files with 4 additions and 4 deletions

View File

@ -52,7 +52,7 @@ using System;
namespace ANX.Framework.Input namespace ANX.Framework.Input
{ {
public enum ButtonState public enum ButtonState : byte
{ {
Released, Released,
Pressed Pressed

View File

@ -52,7 +52,7 @@ using System;
namespace ANX.Framework.Input namespace ANX.Framework.Input
{ {
public enum GamePadDeadZone public enum GamePadDeadZone : byte
{ {
None, None,
IndependentAxes, IndependentAxes,

View File

@ -52,7 +52,7 @@ using System;
namespace ANX.Framework.Input namespace ANX.Framework.Input
{ {
public enum GamePadType public enum GamePadType :short
{ {
Unknown, Unknown,
GamePad, GamePad,

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@ -52,7 +52,7 @@ using System;
namespace ANX.Framework.Input namespace ANX.Framework.Input
{ {
public enum Keys public enum Keys : byte
{ {
None = 0, None = 0,
Back = 8, Back = 8,