From a54acf8f6f137004a5c9f05f9fa8fa0ebe83612e Mon Sep 17 00:00:00 2001 From: "SND\\simsmaster_cp" Date: Wed, 30 Nov 2011 20:03:39 +0000 Subject: [PATCH] Added a type to some enums to save memory. --- ANX.Framework/Input/ButtonState.cs | 2 +- ANX.Framework/Input/GamePadDeadZone.cs | 2 +- ANX.Framework/Input/GamePadType.cs | 2 +- ANX.Framework/Input/Keys.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/ANX.Framework/Input/ButtonState.cs b/ANX.Framework/Input/ButtonState.cs index d8128e5e..8c55755f 100644 --- a/ANX.Framework/Input/ButtonState.cs +++ b/ANX.Framework/Input/ButtonState.cs @@ -52,7 +52,7 @@ using System; namespace ANX.Framework.Input { - public enum ButtonState + public enum ButtonState : byte { Released, Pressed diff --git a/ANX.Framework/Input/GamePadDeadZone.cs b/ANX.Framework/Input/GamePadDeadZone.cs index bcbb70d8..7aef5c8d 100644 --- a/ANX.Framework/Input/GamePadDeadZone.cs +++ b/ANX.Framework/Input/GamePadDeadZone.cs @@ -52,7 +52,7 @@ using System; namespace ANX.Framework.Input { - public enum GamePadDeadZone + public enum GamePadDeadZone : byte { None, IndependentAxes, diff --git a/ANX.Framework/Input/GamePadType.cs b/ANX.Framework/Input/GamePadType.cs index f5d4168b..ffb46a8c 100644 --- a/ANX.Framework/Input/GamePadType.cs +++ b/ANX.Framework/Input/GamePadType.cs @@ -52,7 +52,7 @@ using System; namespace ANX.Framework.Input { - public enum GamePadType + public enum GamePadType :short { Unknown, GamePad, diff --git a/ANX.Framework/Input/Keys.cs b/ANX.Framework/Input/Keys.cs index 4155bb9f..13b8782d 100644 --- a/ANX.Framework/Input/Keys.cs +++ b/ANX.Framework/Input/Keys.cs @@ -52,7 +52,7 @@ using System; namespace ANX.Framework.Input { - public enum Keys + public enum Keys : byte { None = 0, Back = 8,