diff --git a/ANX.Framework/Input/ButtonState.cs b/ANX.Framework/Input/ButtonState.cs index d8128e5e..8c55755f 100644 --- a/ANX.Framework/Input/ButtonState.cs +++ b/ANX.Framework/Input/ButtonState.cs @@ -52,7 +52,7 @@ using System; namespace ANX.Framework.Input { - public enum ButtonState + public enum ButtonState : byte { Released, Pressed diff --git a/ANX.Framework/Input/GamePadDeadZone.cs b/ANX.Framework/Input/GamePadDeadZone.cs index bcbb70d8..7aef5c8d 100644 --- a/ANX.Framework/Input/GamePadDeadZone.cs +++ b/ANX.Framework/Input/GamePadDeadZone.cs @@ -52,7 +52,7 @@ using System; namespace ANX.Framework.Input { - public enum GamePadDeadZone + public enum GamePadDeadZone : byte { None, IndependentAxes, diff --git a/ANX.Framework/Input/GamePadType.cs b/ANX.Framework/Input/GamePadType.cs index f5d4168b..ffb46a8c 100644 --- a/ANX.Framework/Input/GamePadType.cs +++ b/ANX.Framework/Input/GamePadType.cs @@ -52,7 +52,7 @@ using System; namespace ANX.Framework.Input { - public enum GamePadType + public enum GamePadType :short { Unknown, GamePad, diff --git a/ANX.Framework/Input/Keys.cs b/ANX.Framework/Input/Keys.cs index 4155bb9f..13b8782d 100644 --- a/ANX.Framework/Input/Keys.cs +++ b/ANX.Framework/Input/Keys.cs @@ -52,7 +52,7 @@ using System; namespace ANX.Framework.Input { - public enum Keys + public enum Keys : byte { None = 0, Back = 8,