Konstantin Koch 85322e2363 Migrated Primitives, RecordingSample, RenderTarget and SimpleSprite. Also implemented DynamicBuffers and fixed many Dispose functions
increased the amount of shared code between vertex and index buffers
fixed GraphicsDevice.Reset() which didn't save the provided presentation
parameters and the backbuffer was still bound after the recent changes
about the rendertargets
Vertex and IndexBuffers that get dynamically generated for the UserDraw
methods dispose the buffers now
Added DebugNames to Index and VertexBuffers and their Dynamic version.
2015-10-04 21:30:00 +02:00

177 lines
5.9 KiB
C#

#region Using Statements
using System;
using System.IO;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using SharpDX;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
using Dx10 = SharpDX.Direct3D10;
using System.Runtime.InteropServices;
namespace ANX.RenderSystem.Windows.DX10
{
public partial class DxTexture2D : INativeTexture2D
{
private Dx10.Texture2D _nativeTexture;
public Dx10.ShaderResourceView NativeShaderResourceView { get; private set; }
public Dx10.Texture2D NativeTexture
{
get { return _nativeTexture; }
set
{
if (NativeShaderResourceView != null)
{
NativeShaderResourceView.Dispose();
NativeShaderResourceView = null;
}
_nativeTexture = value;
if (_nativeTexture != null)
{
NativeShaderResourceView = new Dx10.ShaderResourceView(this.GraphicsDevice.NativeDevice, NativeTexture);
#if DEBUG
NativeShaderResourceView.DebugName = _nativeTexture.DebugName + "_ShaderView";
#endif
}
}
}
protected DxTexture2D(GraphicsDeviceDX graphicsDevice)
{
this.GraphicsDevice = graphicsDevice;
}
internal DxTexture2D(GraphicsDeviceDX graphicsDevice, Dx10.Texture2D nativeTexture)
: this(graphicsDevice)
{
if (nativeTexture == null)
throw new ArgumentNullException("nativeTexture");
this.Width = nativeTexture.Description.Width;
this.Height = nativeTexture.Description.Height;
#if DEBUG
if (string.IsNullOrEmpty(nativeTexture.DebugName))
nativeTexture.DebugName = "Texture_" + textureCount++;
#endif
this.NativeTexture = nativeTexture;
this.surfaceFormat = DxFormatConverter.Translate(nativeTexture.Description.Format);
}
public DxTexture2D(GraphicsDeviceDX graphicsDevice, int width, int height, SurfaceFormat surfaceFormat, int mipCount)
: this(graphicsDevice)
{
this.surfaceFormat = surfaceFormat;
Dx10.Device device = graphicsDevice.NativeDevice;
var description = new Dx10.Texture2DDescription()
{
Width = width,
Height = height,
MipLevels = mipCount,
ArraySize = mipCount,
Format = DxFormatConverter.Translate(surfaceFormat),
SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
Usage = Dx10.ResourceUsage.Default,
BindFlags = Dx10.BindFlags.ShaderResource,
CpuAccessFlags = Dx10.CpuAccessFlags.None,
OptionFlags = Dx10.ResourceOptionFlags.None,
};
this.Width = width;
this.Height = height;
var texture = new Dx10.Texture2D(device, description);
#if DEBUG
texture.DebugName = "Texture_" + textureCount++;
#endif
NativeTexture = texture;
}
public override int GetHashCode()
{
return NativeTexture.NativePointer.ToInt32();
}
public void SaveAsJpeg(Stream stream, int width, int height)
{
// TODO: handle width and height?
Dx10.Texture2D.ToStream(NativeTexture, Dx10.ImageFileFormat.Jpg, stream);
}
public void SaveAsPng(Stream stream, int width, int height)
{
// TODO: handle width and height?
Dx10.Texture2D.ToStream(NativeTexture, Dx10.ImageFileFormat.Png, stream);
}
protected DataStream Map(Dx10.Texture2D texture, int subresource, int level, ResourceMapping mapping, out int pitch)
{
var dataRect = texture.Map(subresource, mapping.ToMapMode(), Dx10.MapFlags.None);
pitch = dataRect.Pitch;
bool read = (mapping & ResourceMapping.Read) != 0;
bool write = (mapping & ResourceMapping.Write) != 0;
return new DataStream(dataRect.DataPointer, SizeInBytes(level), read, write);
}
protected int GetSubresource(int level)
{
return Dx10.Texture2D.CalculateSubResourceIndex(level, 0, NativeTexture.Description.MipLevels);
}
protected void UpdateSubresource<T>(T[] data, Dx10.Texture2D texture, int level, Framework.Rectangle rect) where T : struct
{
var handle = GCHandle.Alloc(data, GCHandleType.Pinned);
try
{
GraphicsDevice.NativeDevice.UpdateSubresource(texture, this.GetSubresource(level), rect.ToResourceRegion(), handle.AddrOfPinnedObject(), GetPitch(level), 0);
}
finally
{
handle.Free();
}
}
protected Dx10.Texture2D CreateStagingTexture(ResourceMapping mapping)
{
var description = new Dx10.Texture2DDescription()
{
CpuAccessFlags = mapping.ToCpuAccessFlags(),
Usage = Dx10.ResourceUsage.Staging,
Format = NativeTexture.Description.Format,
Width = this.Width,
Height = this.Height,
MipLevels = this.NativeTexture.Description.MipLevels,
SampleDescription = NativeTexture.Description.SampleDescription,
ArraySize = NativeTexture.Description.ArraySize,
OptionFlags = Dx10.ResourceOptionFlags.None,
};
var texture = new Dx10.Texture2D(GraphicsDevice.NativeDevice, description);
#if DEBUG
texture.DebugName = NativeTexture.DebugName + "_Staging";
#endif
return texture;
}
protected void Unmap(Dx10.Texture2D texture, int subresource)
{
texture.Unmap(subresource);
}
}
}