Konstantin Koch 85322e2363 Migrated Primitives, RecordingSample, RenderTarget and SimpleSprite. Also implemented DynamicBuffers and fixed many Dispose functions
increased the amount of shared code between vertex and index buffers
fixed GraphicsDevice.Reset() which didn't save the provided presentation
parameters and the backbuffer was still bound after the recent changes
about the rendertargets
Vertex and IndexBuffers that get dynamically generated for the UserDraw
methods dispose the buffers now
Added DebugNames to Index and VertexBuffers and their Dynamic version.
2015-10-04 21:30:00 +02:00

114 lines
3.8 KiB
C#

#region Using Statements
using System;
using ANX.Framework.Graphics;
using SharpDX;
using System.IO;
using System.Runtime.InteropServices;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
#if DX10
namespace ANX.RenderSystem.Windows.DX10
#elif DX11
namespace ANX.RenderSystem.Windows.DX11
#endif
{
public partial class DxIndexBuffer
{
protected IndexElementSize elementSize;
#region SetData
public void SetData<S>(S[] data) where S : struct
{
SetData<S>(data, 0, data.Length);
}
public void SetData<S>(S[] data, int startIndex, int elementCount) where S : struct
{
SetData<S>(0, data, startIndex, elementCount);
}
public void SetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount)
where S : struct
{
if (offsetInBytes + elementCount * Marshal.SizeOf(typeof(S)) > NativeBuffer.Description.SizeInBytes)
throw new ArgumentOutOfRangeException(string.Format("The offset by \"{0}\" plus the byte length described by \"{1}\" is over the bounds of the buffer.", "offsetInBytes", "elementCount"));
var buffer = this.NativeBuffer;
if (this.WriteNeedsStaging)
buffer = this.CreateStagingBuffer(ResourceMapping.Write);
try
{
using (var stream = MapBuffer(buffer, ResourceMapping.Write))
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
if (startIndex > 0 || elementCount < data.Length)
for (int i = startIndex; i < startIndex + elementCount; i++)
stream.Write<S>(data[i]);
else
for (int i = 0; i < data.Length; i++)
stream.Write<S>(data[i]);
UnmapBuffer(buffer);
}
}
finally
{
if (this.WriteNeedsStaging)
{
CopySubresource(buffer, this.NativeBuffer);
buffer.Dispose();
}
}
}
#endregion
#region GetData
public void GetData<S>(S[] data) where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
GetData(0, data, 0, data.Length);
}
public void GetData<S>(S[] data, int startIndex, int elementCount) where S : struct
{
GetData(0, data, startIndex, elementCount);
}
public void GetData<S>(int offsetInBytes, S[] data, int startIndex, int elementCount) where S : struct
{
if (data == null)
throw new ArgumentNullException("data");
using (var stagingBuffer = CreateStagingBuffer(ResourceMapping.Read))
{
CopySubresource(NativeBuffer, stagingBuffer);
using (var stream = MapBuffer(stagingBuffer, ResourceMapping.Read))
{
if (offsetInBytes > 0)
stream.Seek(offsetInBytes, SeekOrigin.Current);
stream.ReadRange(data, startIndex, elementCount);
UnmapBuffer(stagingBuffer);
}
}
}
#endregion
protected int GetSizeInBytes(int indexCount)
{
return (elementSize == IndexElementSize.SixteenBits ? 2 : 4) * indexCount;
}
}
}