SND\AstrorEnales_cp 2bcebca384 - Refactorings and basic implementations in the Audio namespace
- Added WaveLoader from my AC.AL project
- Implemented OpenALSoundEffect and OpenALSoundEffectInstance (not tested yet!)
2012-08-26 12:53:00 +00:00

99 lines
1.8 KiB
C#

using System;
using System.Collections.ObjectModel;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Audio
{
public class AudioEngine : IDisposable
{
#region Constants
public const int ContentVersion = 0x27;
#endregion
#region Events
public event EventHandler<EventArgs> Disposing;
#endregion
#region Public
public bool IsDisposed
{
get;
private set;
}
public ReadOnlyCollection<RendererDetail> RendererDetails
{
get
{
throw new NotImplementedException();
}
}
#endregion
#region Constructor
public AudioEngine(string settingsFile)
{
throw new NotImplementedException();
}
public AudioEngine(string settingsFile, TimeSpan lookAheadTime, string rendererId)
{
throw new NotImplementedException();
}
~AudioEngine()
{
Dispose();
}
#endregion
#region GetCategory
public AudioCategory GetCategory(string name)
{
throw new NotImplementedException();
}
#endregion
#region GetGlobalVariable
public float GetGlobalVariable(string name)
{
throw new NotImplementedException();
}
#endregion
#region SetGlobalVariable
public void SetGlobalVariable(string name, float value)
{
throw new NotImplementedException();
}
#endregion
#region Update
public void Update()
{
throw new NotImplementedException();
}
#endregion
#region Dispose
protected virtual void Dispose(bool disposing)
{
if (IsDisposed == false)
{
IsDisposed = true;
throw new NotImplementedException();
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}