anx.framework/ANX.Framework/Input/KeyboardState.cs

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using System;
using System.Collections.Generic;
using ANX.Framework.NonXNA.Development;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
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public struct KeyboardState
{
#region Private
private KeyState[] keyState;
#endregion
public KeyState this[Keys key]
{
get
{
return keyState[(int)key];
}
}
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public KeyboardState(params Keys[] keys)
{
keyState = new KeyState[255];
for (int i = 0; i < keys.Length; i++)
keyState[(int)keys[i]] = KeyState.Down;
}
public bool IsKeyDown(Keys key)
{
return keyState[(int)key] == KeyState.Down;
}
public bool IsKeyUp(Keys key)
{
return keyState[(int)key] == KeyState.Up;
}
public override int GetHashCode()
{
throw new NotImplementedException();
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(KeyboardState))
return this == (KeyboardState)obj;
return false;
}
public static bool operator ==(KeyboardState lhs, KeyboardState rhs)
{
if (lhs.keyState.Length != rhs.keyState.Length)
return false;
for (int i = 0; i < lhs.keyState.Length; i++)
if (lhs.keyState[i] != rhs.keyState[i])
return false;
return true;
}
public static bool operator !=(KeyboardState lhs, KeyboardState rhs)
{
if (lhs.keyState.Length == rhs.keyState.Length)
{
for (int i = 0; i < lhs.keyState.Length; i++)
if (lhs.keyState[i] != rhs.keyState[i])
return true;
return false;
}
return true;
}
public Keys[] GetPressedKeys()
{
var result = new List<Keys>();
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for (int i = 0; i < keyState.Length; ++i)
if (keyState[i] == KeyState.Down)
result.Add((Keys)i);
return result.ToArray();
}
internal void AddPressedKey(Keys key)
{
this.keyState[(int)key] = KeyState.Down;
}
internal void RemovePressedKey(Keys key)
{
this.keyState[(int)key] = KeyState.Up;
}
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}
}