anx.framework/ANX.Framework/Input/KeyboardState.cs

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#region Using Statements
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using System;
using System.Collections.Generic;
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#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
{
public struct KeyboardState
{
#region Private Members
private KeyState[] keyState;
private List<Keys> pressedKeys;
#endregion // Private Members
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public KeyboardState(params Keys[] keys)
{
pressedKeys = new List<Keys>();
pressedKeys.AddRange(keys);
keyState = new KeyState[255];
keyState.Initialize();
for (int i = 0; i < keys.Length; i++)
{
keyState[(int)keys[i]] = KeyState.Down;
}
}
public bool IsKeyDown(Keys key)
{
return keyState != null ? keyState[(int)key] == KeyState.Down : false;
}
public bool IsKeyUp(Keys key)
{
return keyState != null ? keyState[(int)key] == KeyState.Up : true;
}
public override int GetHashCode()
{
throw new NotImplementedException();
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(KeyboardState))
{
return this == (KeyboardState)obj;
}
return false;
}
public static bool operator ==(KeyboardState lhs, KeyboardState rhs)
{
if (lhs.keyState.Length != rhs.keyState.Length)
{
return false;
}
for (int i = 0; i < lhs.keyState.Length; i++)
{
if (lhs.keyState[i] != rhs.keyState[i])
{
return false;
}
}
return true;
}
public static bool operator !=(KeyboardState lhs, KeyboardState rhs)
{
return !(lhs == rhs);
}
public KeyState this[Keys key]
{
get
{
return keyState[(int)key];
}
}
public Keys[] GetPressedKeys()
{
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List<Keys> value = new List<Keys>();
for (int i = 0; i < keyState.Length; ++i)
{
if (keyState[i] == KeyState.Down)
{
value.Add((Keys)i);
}
}
return value.ToArray();
}
internal void AddPressedKey(Keys key)
{
this.pressedKeys.Add(key);
this.keyState[(int)key] = KeyState.Down;
}
internal void RemovePressedKey(Keys key)
{
this.pressedKeys.Remove(key);
this.keyState[(int)key] = KeyState.Up;
}
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}
}