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using ANX.Framework;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class BlendState_Metro : INativeBlendState
{
#region Private Members
private Dx11.BlendStateDescription blendStateDescription;
private Dx11.BlendState nativeBlendState;
private bool nativeBlendStateDirty;
private SharpDX.Color4 blendFactor;
private int multiSampleMask;
private bool bound;
#endregion // Private Members
public BlendState_Metro()
{
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
blendStateDescription.RenderTarget[i] = new Dx11.RenderTargetBlendDescription();
blendStateDescription.RenderTarget[i].IsBlendEnabled = (i < 4);
blendStateDescription.IndependentBlendEnable = true;
}
nativeBlendStateDirty = true;
}
public void Apply(GraphicsDevice graphicsDevice)
{
GraphicsDeviceWindowsMetro gdMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro;
var device = gdMetro.NativeDevice.NativeDevice;
var context = gdMetro.NativeDevice.NativeContext;
UpdateNativeBlendState(device);
this.bound = true;
context.OutputMerger.SetBlendState(nativeBlendState, this.blendFactor, this.multiSampleMask);
}
public void Release()
{
this.bound = false;
}
public void Dispose()
{
if (this.nativeBlendState != null)
{
this.nativeBlendState.Dispose();
this.nativeBlendState = null;
}
}
public bool IsBound
{
get
{
return this.bound;
}
}
public Color BlendFactor
{
set
{
const float colorConvert = 1f / 255f;
blendFactor.Red = value.R * colorConvert;
blendFactor.Green = value.G * colorConvert;
blendFactor.Blue = value.B * colorConvert;
blendFactor.Alpha = value.A * colorConvert;
}
}
public int MultiSampleMask
{
set
{
this.multiSampleMask = value;
}
}
public BlendFunction AlphaBlendFunction
{
set
{
Dx11.BlendOperation alphaBlendOperation = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].AlphaBlendOperation != alphaBlendOperation)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[i].AlphaBlendOperation = alphaBlendOperation;
}
}
}
}
public BlendFunction ColorBlendFunction
{
set
{
Dx11.BlendOperation blendOperation = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].BlendOperation != blendOperation)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[i].BlendOperation = blendOperation;
}
}
}
}
public Blend AlphaDestinationBlend
{
set
{
Dx11.BlendOption destinationAlphaBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].DestinationAlphaBlend != destinationAlphaBlend)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[i].DestinationAlphaBlend = destinationAlphaBlend;
}
}
}
}
public Blend ColorDestinationBlend
{
set
{
Dx11.BlendOption destinationBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].DestinationBlend != destinationBlend)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[i].DestinationBlend = destinationBlend;
}
}
}
}
public ColorWriteChannels ColorWriteChannels
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
if (blendStateDescription.RenderTarget[0].RenderTargetWriteMask != renderTargetWriteMask)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[0].RenderTargetWriteMask = renderTargetWriteMask;
}
}
}
public ColorWriteChannels ColorWriteChannels1
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
if (blendStateDescription.RenderTarget[1].RenderTargetWriteMask != renderTargetWriteMask)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[1].RenderTargetWriteMask = renderTargetWriteMask;
}
}
}
public ColorWriteChannels ColorWriteChannels2
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
if (blendStateDescription.RenderTarget[2].RenderTargetWriteMask != renderTargetWriteMask)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[2].RenderTargetWriteMask = renderTargetWriteMask;
}
}
}
public ColorWriteChannels ColorWriteChannels3
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
if (blendStateDescription.RenderTarget[3].RenderTargetWriteMask != renderTargetWriteMask)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[3].RenderTargetWriteMask = renderTargetWriteMask;
}
}
}
public Blend AlphaSourceBlend
{
set
{
Dx11.BlendOption sourceAlphaBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].SourceAlphaBlend != sourceAlphaBlend)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[i].SourceAlphaBlend = sourceAlphaBlend;
}
}
}
}
public Blend ColorSourceBlend
{
set
{
Dx11.BlendOption sourceBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
if (blendStateDescription.RenderTarget[i].SourceBlend != sourceBlend)
{
nativeBlendStateDirty = true;
blendStateDescription.RenderTarget[i].SourceBlend = sourceBlend;
}
}
}
}
private void UpdateNativeBlendState(Dx11.Device device)
{
if (this.nativeBlendStateDirty == true || this.nativeBlendState == null)
{
if (this.nativeBlendState != null)
{
this.nativeBlendState.Dispose();
this.nativeBlendState = null;
}
this.nativeBlendState = new Dx11.BlendState(device, ref this.blendStateDescription);
this.nativeBlendStateDirty = false;
}
}
}
}