using ANX.Framework; using ANX.Framework.Graphics; using ANX.Framework.NonXNA; using Dx11 = SharpDX.Direct3D11; // This file is part of the ANX.Framework created by the // "ANX.Framework developer group" and released under the Ms-PL license. // For details see: http://anxframework.codeplex.com/license namespace ANX.RenderSystem.Windows.Metro { public class BlendState_Metro : INativeBlendState { #region Private Members private Dx11.BlendStateDescription blendStateDescription; private Dx11.BlendState nativeBlendState; private bool nativeBlendStateDirty; private SharpDX.Color4 blendFactor; private int multiSampleMask; private bool bound; #endregion // Private Members public BlendState_Metro() { for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { blendStateDescription.RenderTarget[i] = new Dx11.RenderTargetBlendDescription(); blendStateDescription.RenderTarget[i].IsBlendEnabled = (i < 4); blendStateDescription.IndependentBlendEnable = true; } nativeBlendStateDirty = true; } public void Apply(GraphicsDevice graphicsDevice) { GraphicsDeviceWindowsMetro gdMetro = graphicsDevice.NativeDevice as GraphicsDeviceWindowsMetro; var device = gdMetro.NativeDevice.NativeDevice; var context = gdMetro.NativeDevice.NativeContext; UpdateNativeBlendState(device); this.bound = true; context.OutputMerger.SetBlendState(nativeBlendState, this.blendFactor, this.multiSampleMask); } public void Release() { this.bound = false; } public void Dispose() { if (this.nativeBlendState != null) { this.nativeBlendState.Dispose(); this.nativeBlendState = null; } } public bool IsBound { get { return this.bound; } } public Color BlendFactor { set { const float colorConvert = 1f / 255f; blendFactor.Red = value.R * colorConvert; blendFactor.Green = value.G * colorConvert; blendFactor.Blue = value.B * colorConvert; blendFactor.Alpha = value.A * colorConvert; } } public int MultiSampleMask { set { this.multiSampleMask = value; } } public BlendFunction AlphaBlendFunction { set { Dx11.BlendOperation alphaBlendOperation = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].AlphaBlendOperation != alphaBlendOperation) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[i].AlphaBlendOperation = alphaBlendOperation; } } } } public BlendFunction ColorBlendFunction { set { Dx11.BlendOperation blendOperation = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].BlendOperation != blendOperation) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[i].BlendOperation = blendOperation; } } } } public Blend AlphaDestinationBlend { set { Dx11.BlendOption destinationAlphaBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].DestinationAlphaBlend != destinationAlphaBlend) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[i].DestinationAlphaBlend = destinationAlphaBlend; } } } } public Blend ColorDestinationBlend { set { Dx11.BlendOption destinationBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].DestinationBlend != destinationBlend) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[i].DestinationBlend = destinationBlend; } } } } public ColorWriteChannels ColorWriteChannels { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check if (blendStateDescription.RenderTarget[0].RenderTargetWriteMask != renderTargetWriteMask) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[0].RenderTargetWriteMask = renderTargetWriteMask; } } } public ColorWriteChannels ColorWriteChannels1 { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check if (blendStateDescription.RenderTarget[1].RenderTargetWriteMask != renderTargetWriteMask) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[1].RenderTargetWriteMask = renderTargetWriteMask; } } } public ColorWriteChannels ColorWriteChannels2 { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check if (blendStateDescription.RenderTarget[2].RenderTargetWriteMask != renderTargetWriteMask) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[2].RenderTargetWriteMask = renderTargetWriteMask; } } } public ColorWriteChannels ColorWriteChannels3 { set { Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value); //TODO: range check if (blendStateDescription.RenderTarget[3].RenderTargetWriteMask != renderTargetWriteMask) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[3].RenderTargetWriteMask = renderTargetWriteMask; } } } public Blend AlphaSourceBlend { set { Dx11.BlendOption sourceAlphaBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].SourceAlphaBlend != sourceAlphaBlend) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[i].SourceAlphaBlend = sourceAlphaBlend; } } } } public Blend ColorSourceBlend { set { Dx11.BlendOption sourceBlend = FormatConverter.Translate(value); for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++) { if (blendStateDescription.RenderTarget[i].SourceBlend != sourceBlend) { nativeBlendStateDirty = true; blendStateDescription.RenderTarget[i].SourceBlend = sourceBlend; } } } } private void UpdateNativeBlendState(Dx11.Device device) { if (this.nativeBlendStateDirty == true || this.nativeBlendState == null) { if (this.nativeBlendState != null) { this.nativeBlendState.Dispose(); this.nativeBlendState = null; } this.nativeBlendState = new Dx11.BlendState(device, ref this.blendStateDescription); this.nativeBlendStateDirty = false; } } } }