2012-10-14 16:40:10 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{0005BDAA-F232-45C3-8D37-7E4FF7A1F605}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>AlphaTestEffectSample</RootNamespace>
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<AssemblyName>AlphaTestEffectSample</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<TargetFrameworkProfile>Client</TargetFrameworkProfile>
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2012-10-29 09:45:30 +00:00
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<ApplicationIcon>anx.ico</ApplicationIcon>
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2012-10-14 16:40:10 +00:00
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<Thumbnail>GameThumbnail.png</Thumbnail>
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<PublishUrl>publish\</PublishUrl>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\x86\Debug</OutputPath>
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2015-04-08 14:50:03 +02:00
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<DefineConstants>TRACE;DEBUG;WINDOWS;</DefineConstants>
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2012-10-14 16:40:10 +00:00
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>false</XnaCompressContent>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\x86\Release</OutputPath>
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<DefineConstants>TRACE;WINDOWS</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoStdLib>true</NoStdLib>
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<UseVSHostingProcess>false</UseVSHostingProcess>
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<PlatformTarget>x86</PlatformTarget>
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<XnaCompressContent>true</XnaCompressContent>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Game1.cs" />
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</ItemGroup>
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<ItemGroup>
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2012-10-29 09:45:30 +00:00
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<Content Include="anx.ico" />
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2012-10-14 16:40:10 +00:00
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<Content Include="GameThumbnail.png" />
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</ItemGroup>
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<ItemGroup>
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2015-04-26 19:47:26 +02:00
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<Reference Include="ANX.Framework, Version=0.6.0.39776, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\bin\Debug\ANX.Framework.dll</HintPath>
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</Reference>
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<Reference Include="ANX.InputDevices.Windows.XInput, Version=0.6.5.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\bin\Debug\ANX.InputDevices.Windows.XInput.dll</HintPath>
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</Reference>
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<Reference Include="ANX.InputSystem.Standard, Version=0.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\bin\Debug\ANX.InputSystem.Standard.dll</HintPath>
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</Reference>
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<Reference Include="ANX.PlatformSystem.Windows, Version=0.75.1.30844, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\bin\Debug\ANX.PlatformSystem.Windows.dll</HintPath>
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</Reference>
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<Reference Include="ANX.RenderSystem.GL3, Version=0.5.16.30887, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\bin\Debug\ANX.RenderSystem.GL3.dll</HintPath>
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</Reference>
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<Reference Include="ANX.RenderSystem.Windows.DX10, Version=0.7.28.30888, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX10.dll</HintPath>
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</Reference>
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<Reference Include="ANX.RenderSystem.Windows.DX11, Version=0.7.19.30887, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\bin\Debug\ANX.RenderSystem.Windows.DX11.dll</HintPath>
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</Reference>
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<Reference Include="ANX.SoundSystem.Windows.XAudio, Version=0.4.2.30844, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>..\..\bin\Debug\ANX.SoundSystem.Windows.XAudio.dll</HintPath>
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</Reference>
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2015-04-08 14:50:03 +02:00
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<Reference Include="System" />
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2012-10-14 16:40:10 +00:00
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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2015-04-08 14:50:03 +02:00
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<PropertyGroup>
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<PostBuildEvent>xcopy ..\SampleContent\bin\$(ConfigurationName)\ $(OutDir) /D /E /Y</PostBuildEvent>
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</PropertyGroup>
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2012-10-14 16:40:10 +00:00
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<!--
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To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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