238 lines
5.8 KiB
C#
Raw Normal View History

using ANX.Framework;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA;
using Dx11 = SharpDX.Direct3D11;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.RenderSystem.Windows.Metro
{
public class BlendState_Metro : BaseStateObject, INativeBlendState
{
#region Private
private Dx11.BlendStateDescription blendStateDescription;
private Dx11.BlendState nativeBlendState;
private SharpDX.Color4 blendFactor;
private int multiSampleMask;
#endregion
#region Public
public Color BlendFactor
{
set
{
const float colorConvert = 1f / 255f;
blendFactor.Red = value.R * colorConvert;
blendFactor.Green = value.G * colorConvert;
blendFactor.Blue = value.B * colorConvert;
blendFactor.Alpha = value.A * colorConvert;
}
}
public int MultiSampleMask
{
set
{
this.multiSampleMask = value;
}
}
public BlendFunction AlphaBlendFunction
{
set
{
Dx11.BlendOperation alphaBlendOperation = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[i].AlphaBlendOperation,
ref alphaBlendOperation);
}
}
}
public BlendFunction ColorBlendFunction
{
set
{
Dx11.BlendOperation blendOperation = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[i].BlendOperation,
ref blendOperation);
}
}
}
public Blend AlphaDestinationBlend
{
set
{
Dx11.BlendOption destinationAlphaBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[i].DestinationAlphaBlend,
ref destinationAlphaBlend);
}
}
}
public Blend ColorDestinationBlend
{
set
{
Dx11.BlendOption destinationBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[i].DestinationBlend,
ref destinationBlend);
}
}
}
public ColorWriteChannels ColorWriteChannels
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[0].RenderTargetWriteMask,
ref renderTargetWriteMask);
}
}
public ColorWriteChannels ColorWriteChannels1
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[1].RenderTargetWriteMask,
ref renderTargetWriteMask);
}
}
public ColorWriteChannels ColorWriteChannels2
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[2].RenderTargetWriteMask,
ref renderTargetWriteMask);
}
}
public ColorWriteChannels ColorWriteChannels3
{
set
{
Dx11.ColorWriteMaskFlags renderTargetWriteMask = FormatConverter.Translate(value);
//TODO: range check
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[3].RenderTargetWriteMask,
ref renderTargetWriteMask);
}
}
public Blend AlphaSourceBlend
{
set
{
Dx11.BlendOption sourceAlphaBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[i].SourceAlphaBlend,
ref sourceAlphaBlend);
}
}
}
public Blend ColorSourceBlend
{
set
{
Dx11.BlendOption sourceBlend = FormatConverter.Translate(value);
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
SetValueIfDifferentAndMarkDirty(
ref blendStateDescription.RenderTarget[i].SourceBlend,
ref sourceBlend);
}
}
}
#endregion
#region Constructor
public BlendState_Metro()
: base()
{
for (int i = 0; i < blendStateDescription.RenderTarget.Length; i++)
{
blendStateDescription.RenderTarget[i] = new Dx11.RenderTargetBlendDescription();
blendStateDescription.RenderTarget[i].IsBlendEnabled = (i < 4);
blendStateDescription.IndependentBlendEnable = true;
}
}
#endregion
#region Apply
public void Apply(GraphicsDevice graphicsDevice)
{
UpdateNativeBlendState();
this.bound = true;
NativeDxDevice.Current.OutputMerger.SetBlendState(
nativeBlendState, this.blendFactor, this.multiSampleMask);
}
#endregion
#region Dispose
public void Dispose()
{
if (this.nativeBlendState != null)
{
this.nativeBlendState.Dispose();
this.nativeBlendState = null;
}
}
#endregion
#region UpdateNativeBlendState
private void UpdateNativeBlendState()
{
if (isDirty == true || nativeBlendState == null)
{
if (nativeBlendState != null)
{
nativeBlendState.Dispose();
nativeBlendState = null;
}
nativeBlendState = new Dx11.BlendState(
NativeDxDevice.Current.NativeDevice,
ref blendStateDescription);
isDirty = false;
}
}
#endregion
}
}