anx.framework/ANX.Framework/Net/LocalNetworkGamer.cs

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using System;
using ANX.Framework.GamerServices;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Net
{
public sealed class LocalNetworkGamer : NetworkGamer
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{
public SignedInGamer SignedInGamer
{
get
{
throw new NotImplementedException();
}
}
public bool IsDataAvailable
{
get
{
throw new NotImplementedException();
}
}
public void EnableSendVoice(NetworkGamer remoteGamer, bool enable)
{
throw new NotImplementedException();
}
public void SendData(byte[] data, SendDataOptions options)
{
throw new NotImplementedException();
}
public void SendData(byte[] data, SendDataOptions options, NetworkGamer recipient)
{
throw new NotImplementedException();
}
public void SendData(byte[] data, int offset, int count, SendDataOptions options)
{
throw new NotImplementedException();
}
public void SendData(byte[] data, int offset, int count, SendDataOptions options,
NetworkGamer recipient)
{
throw new NotImplementedException();
}
public void SendData(PacketWriter data, SendDataOptions options)
{
throw new NotImplementedException();
}
public void SendData(PacketWriter data, SendDataOptions options, NetworkGamer recipient)
{
throw new NotImplementedException();
}
public int ReceiveData(byte[] data, out NetworkGamer sender)
{
throw new NotImplementedException();
}
public int ReceiveData(byte[] data, int offset, out NetworkGamer sender)
{
throw new NotImplementedException();
}
public int ReceiveData(PacketReader data, out NetworkGamer sender)
{
throw new NotImplementedException();
}
public void SendPartyInvites()
{
throw new NotImplementedException();
}
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}
}