anx.framework/ANX.Framework/Net/LocalNetworkGamer.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

85 lines
1.9 KiB
C#

using System;
using ANX.Framework.GamerServices;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Net
{
public sealed class LocalNetworkGamer : NetworkGamer
{
public SignedInGamer SignedInGamer
{
get
{
throw new NotImplementedException();
}
}
public bool IsDataAvailable
{
get
{
throw new NotImplementedException();
}
}
public void EnableSendVoice(NetworkGamer remoteGamer, bool enable)
{
throw new NotImplementedException();
}
public void SendData(byte[] data, SendDataOptions options)
{
throw new NotImplementedException();
}
public void SendData(byte[] data, SendDataOptions options, NetworkGamer recipient)
{
throw new NotImplementedException();
}
public void SendData(byte[] data, int offset, int count, SendDataOptions options)
{
throw new NotImplementedException();
}
public void SendData(byte[] data, int offset, int count, SendDataOptions options,
NetworkGamer recipient)
{
throw new NotImplementedException();
}
public void SendData(PacketWriter data, SendDataOptions options)
{
throw new NotImplementedException();
}
public void SendData(PacketWriter data, SendDataOptions options, NetworkGamer recipient)
{
throw new NotImplementedException();
}
public int ReceiveData(byte[] data, out NetworkGamer sender)
{
throw new NotImplementedException();
}
public int ReceiveData(byte[] data, int offset, out NetworkGamer sender)
{
throw new NotImplementedException();
}
public int ReceiveData(PacketReader data, out NetworkGamer sender)
{
throw new NotImplementedException();
}
public void SendPartyInvites()
{
throw new NotImplementedException();
}
}
}