- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
85 lines
1.9 KiB
C#
85 lines
1.9 KiB
C#
using System;
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using ANX.Framework.GamerServices;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Net
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{
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public sealed class LocalNetworkGamer : NetworkGamer
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{
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public SignedInGamer SignedInGamer
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public bool IsDataAvailable
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{
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get
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{
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throw new NotImplementedException();
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}
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}
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public void EnableSendVoice(NetworkGamer remoteGamer, bool enable)
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{
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throw new NotImplementedException();
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}
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public void SendData(byte[] data, SendDataOptions options)
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{
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throw new NotImplementedException();
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}
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public void SendData(byte[] data, SendDataOptions options, NetworkGamer recipient)
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{
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throw new NotImplementedException();
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}
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public void SendData(byte[] data, int offset, int count, SendDataOptions options)
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{
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throw new NotImplementedException();
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}
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public void SendData(byte[] data, int offset, int count, SendDataOptions options,
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NetworkGamer recipient)
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{
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throw new NotImplementedException();
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}
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public void SendData(PacketWriter data, SendDataOptions options)
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{
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throw new NotImplementedException();
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}
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public void SendData(PacketWriter data, SendDataOptions options, NetworkGamer recipient)
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{
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throw new NotImplementedException();
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}
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public int ReceiveData(byte[] data, out NetworkGamer sender)
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{
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throw new NotImplementedException();
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}
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public int ReceiveData(byte[] data, int offset, out NetworkGamer sender)
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{
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throw new NotImplementedException();
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}
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public int ReceiveData(PacketReader data, out NetworkGamer sender)
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{
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throw new NotImplementedException();
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}
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public void SendPartyInvites()
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{
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throw new NotImplementedException();
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}
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}
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}
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