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C#
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using System;
using System.Collections.ObjectModel;
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using System.IO;
using ANX.Framework.Audio;
using ANX.Framework.Media;
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using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using SharpDX.XAudio2;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.SoundSystem.Windows.XAudio
{
public class Creator : ISoundSystemCreator
{
private XAudio2 device;
private float distanceScale;
private float dopplerScale;
private float speedOfSound;
internal static MasteringVoice MasteringVoice { get; private set; }
#region Public
public string Name
{
get { return "XAudio"; }
}
public int Priority
{
get { return 10; }
}
public bool IsSupported
{
get { return OSInformation.IsWindows; }
}
public float DistanceScale
{
get { return distanceScale; }
set
{
distanceScale = value;
// TODO: actually set the parameter to XAudio
}
}
public float DopplerScale
{
get { return dopplerScale; }
set
{
dopplerScale = value;
// TODO: actually set the parameter to XAudio
}
}
public float MasterVolume
{
get { return MasteringVoice.Volume; }
set { MasteringVoice.SetVolume(value, 0); }
}
public float SpeedOfSound
{
get { return speedOfSound; }
set
{
speedOfSound = value;
// TODO: actually set the parameter to XAudio
}
}
#endregion
#region Constructor
public Creator()
{
distanceScale = 1f;
dopplerScale = 1f;
speedOfSound = 343.5f;
device = new XAudio2();
MasteringVoice = new MasteringVoice(device, XAudio2.DefaultChannels, XAudio2.DefaultSampleRate);
}
~Creator()
{
if (MasteringVoice != null)
{
MasteringVoice.DestroyVoice();
MasteringVoice.Dispose();
}
if (device != null)
device.Dispose();
MasteringVoice = null;
device = null;
}
#endregion
public IAudioListener CreateAudioListener()
{
PreventSystemChange();
throw new NotImplementedException();
}
public IAudioEmitter CreateAudioEmitter()
{
PreventSystemChange();
throw new NotImplementedException();
}
#region CreateSoundEffect
public ISoundEffect CreateSoundEffect(SoundEffect parent, Stream stream)
{
PreventSystemChange();
return new XAudioSoundEffect(parent, stream);
}
public ISoundEffect CreateSoundEffect(SoundEffect parent, byte[] buffer, int offset, int count, int sampleRate,
AudioChannels channels, int loopStart, int loopLength)
{
PreventSystemChange();
return new XAudioSoundEffect(parent, buffer, offset, count, sampleRate, channels, loopStart, loopLength);
}
#endregion
#region CreateSoundEffectInstance
public ISoundEffectInstance CreateSoundEffectInstance(ISoundEffect nativeSoundEffect)
{
PreventSystemChange();
return new XAudioSoundEffectInstance(device, nativeSoundEffect as XAudioSoundEffect);
}
#endregion
public IMicrophone CreateMicrophone(Microphone managedMicrophone)
{
PreventSystemChange();
throw new NotImplementedException();
}
public ReadOnlyCollection<Microphone> GetAllMicrophones()
{
PreventSystemChange();
throw new NotImplementedException();
}
public int GetDefaultMicrophone(ReadOnlyCollection<Microphone> allMicrophones)
{
PreventSystemChange();
throw new NotImplementedException();
}
public ISong CreateSong(Song parentSong, Uri uri)
{
PreventSystemChange();
throw new NotImplementedException();
}
public IDynamicSoundEffectInstance CreateDynamicSoundEffectInstance()
{
PreventSystemChange();
throw new NotImplementedException();
}
private static void PreventSystemChange()
{
AddInSystemFactory.Instance.PreventSystemChange(AddInType.SoundSystem);
}
}
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}