2011-12-14 11:49:04 +00:00
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.Graphics;
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using SharpDX.Direct3D11;
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using ANX.Framework.NonXNA.RenderSystem;
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using System.IO;
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using System.Runtime.InteropServices;
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#endregion // Using Statements
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#region License
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//
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// This file is part of the ANX.Framework created by the "ANX.Framework developer group".
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//
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// This file is released under the Ms-PL license.
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//
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//
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//
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// Microsoft Public License (Ms-PL)
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//
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// This license governs use of the accompanying software. If you use the software, you accept this license.
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// If you do not accept the license, do not use the software.
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//
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// 1.Definitions
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// The terms "reproduce," "reproduction," "derivative works," and "distribution" have the same meaning
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// here as under U.S. copyright law.
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// A "contribution" is the original software, or any additions or changes to the software.
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// A "contributor" is any person that distributes its contribution under this license.
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// "Licensed patents" are a contributor's patent claims that read directly on its contribution.
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//
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// 2.Grant of Rights
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// (A) Copyright Grant- Subject to the terms of this license, including the license conditions and limitations
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// in section 3, each contributor grants you a non-exclusive, worldwide, royalty-free copyright license to
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// reproduce its contribution, prepare derivative works of its contribution, and distribute its contribution
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// or any derivative works that you create.
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// (B) Patent Grant- Subject to the terms of this license, including the license conditions and limitations in
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// section 3, each contributor grants you a non-exclusive, worldwide, royalty-free license under its licensed
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// patents to make, have made, use, sell, offer for sale, import, and/or otherwise dispose of its contribution
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// in the software or derivative works of the contribution in the software.
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//
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// 3.Conditions and Limitations
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// (A) No Trademark License- This license does not grant you rights to use any contributors' name, logo, or trademarks.
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// (B) If you bring a patent claim against any contributor over patents that you claim are infringed by the software, your
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// patent license from such contributor to the software ends automatically.
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// (C) If you distribute any portion of the software, you must retain all copyright, patent, trademark, and attribution
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// notices that are present in the software.
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// (D) If you distribute any portion of the software in source code form, you may do so only under this license by including
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// a complete copy of this license with your distribution. If you distribute any portion of the software in compiled or
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// object code form, you may only do so under a license that complies with this license.
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// (E) The software is licensed "as-is." You bear the risk of using it. The contributors give no express warranties, guarantees,
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// or conditions. You may have additional consumer rights under your local laws which this license cannot change. To the
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// extent permitted under your local laws, the contributors exclude the implied warranties of merchantability, fitness for a
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// particular purpose and non-infringement.
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#endregion // License
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namespace ANX.RenderSystem.Windows.DX11
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{
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public class Texture2D_DX11 : INativeTexture2D
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{
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#region Private Members
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protected internal SharpDX.Direct3D11.Texture2D nativeTexture;
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protected internal SharpDX.Direct3D11.ShaderResourceView nativeShaderResourceView;
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protected internal int formatSize;
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protected internal SurfaceFormat surfaceFormat;
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protected internal GraphicsDevice graphicsDevice;
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#endregion // Private Members
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internal Texture2D_DX11(GraphicsDevice graphicsDevice)
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{
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this.graphicsDevice = graphicsDevice;
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}
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public Texture2D_DX11(GraphicsDevice graphicsDevice, int width, int height, SurfaceFormat surfaceFormat, int mipCount)
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{
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if (mipCount > 1)
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{
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throw new Exception("creating textures with mip map not yet implemented");
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}
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this.graphicsDevice = graphicsDevice;
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this.surfaceFormat = surfaceFormat;
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GraphicsDeviceWindowsDX11 graphicsDX11 = graphicsDevice.NativeDevice as GraphicsDeviceWindowsDX11;
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SharpDX.Direct3D11.DeviceContext context = graphicsDX11.NativeDevice;
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SharpDX.Direct3D11.Texture2DDescription description = new SharpDX.Direct3D11.Texture2DDescription()
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{
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Width = width,
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Height = height,
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MipLevels = mipCount,
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ArraySize = mipCount,
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Format = FormatConverter.Translate(surfaceFormat),
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SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
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Usage = SharpDX.Direct3D11.ResourceUsage.Dynamic,
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BindFlags = SharpDX.Direct3D11.BindFlags.ShaderResource,
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CpuAccessFlags = SharpDX.Direct3D11.CpuAccessFlags.Write,
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OptionFlags = SharpDX.Direct3D11.ResourceOptionFlags.None,
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};
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this.nativeTexture = new SharpDX.Direct3D11.Texture2D(context.Device, description);
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this.nativeShaderResourceView = new SharpDX.Direct3D11.ShaderResourceView(context.Device, this.nativeTexture);
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// description of texture formats of DX10: http://msdn.microsoft.com/en-us/library/bb694531(v=VS.85).aspx
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// more helpfull information on DX10 textures: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205131(v=vs.85).aspx
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this.formatSize = FormatConverter.FormatSize(surfaceFormat);
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}
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public override int GetHashCode()
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{
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return NativeTexture.NativePointer.ToInt32();
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}
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internal SharpDX.Direct3D11.Texture2D NativeTexture
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{
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get
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{
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return this.nativeTexture;
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}
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set
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{
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if (this.nativeTexture != value)
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{
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if (this.nativeTexture != null)
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{
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this.nativeTexture.Dispose();
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}
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this.nativeTexture = value;
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}
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}
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}
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internal SharpDX.Direct3D11.ShaderResourceView NativeShaderResourceView
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{
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get
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{
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return this.nativeShaderResourceView;
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}
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set
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{
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if (this.nativeShaderResourceView != value)
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{
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if (this.nativeShaderResourceView != null)
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{
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this.nativeShaderResourceView.Dispose();
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}
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this.nativeShaderResourceView = value;
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}
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}
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, 0, data.Length);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, T[] data, int startIndex, int elementCount) where T : struct
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{
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SetData<T>(graphicsDevice, 0, data, startIndex, elementCount);
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}
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public void SetData<T>(GraphicsDevice graphicsDevice, int offsetInBytes, T[] data, int startIndex, int elementCount) where T : struct
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{
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//TODO: handle offsetInBytes parameter
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//TODO: handle startIndex parameter
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//TODO: handle elementCount parameter
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GraphicsDeviceWindowsDX11 dx11GraphicsDevice = graphicsDevice.NativeDevice as GraphicsDeviceWindowsDX11;
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DeviceContext context = dx11GraphicsDevice.NativeDevice;
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if (this.surfaceFormat == SurfaceFormat.Color)
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{
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int subresource = SharpDX.Direct3D11.Texture2D.CalculateSubResourceIndex(0, 0, 1);
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SharpDX.DataBox rectangle = context.MapSubresource(this.nativeTexture, subresource, MapMode.WriteDiscard, MapFlags.None);
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int rowPitch = rectangle.RowPitch;
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unsafe
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{
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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byte* colorData = (byte*)handle.AddrOfPinnedObject();
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byte* pTexels = (byte*)rectangle.DataPointer;
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int srcIndex = 0;
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for (int row = 0; row < Height; row++)
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{
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int rowStart = row * rowPitch;
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for (int col = 0; col < Width; col++)
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{
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int colStart = col * formatSize;
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pTexels[rowStart + colStart + 0] = colorData[srcIndex++];
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pTexels[rowStart + colStart + 1] = colorData[srcIndex++];
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pTexels[rowStart + colStart + 2] = colorData[srcIndex++];
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pTexels[rowStart + colStart + 3] = colorData[srcIndex++];
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}
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}
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handle.Free();
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}
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context.UnmapSubresource(this.nativeTexture, subresource);
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}
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else if (surfaceFormat == SurfaceFormat.Dxt5 || surfaceFormat == SurfaceFormat.Dxt3 || surfaceFormat == SurfaceFormat.Dxt1)
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{
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unsafe
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{
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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byte* colorData = (byte*)handle.AddrOfPinnedObject();
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int w = (Width + 3) >> 2;
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int h = (Height + 3) >> 2;
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formatSize = (surfaceFormat == SurfaceFormat.Dxt1) ? 8 : 16;
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int subresource = SharpDX.Direct3D11.Texture2D.CalculateSubResourceIndex(0, 0, 1);
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SharpDX.DataBox rectangle = context.MapSubresource(this.nativeTexture, subresource, MapMode.WriteDiscard, MapFlags.None);
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SharpDX.DataStream ds = new SharpDX.DataStream(rectangle.DataPointer, Width * Height * 4 * 2, true, true);
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int pitch = rectangle.RowPitch;
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int col = 0;
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int index = 0; // startIndex
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int count = data.Length; // elementCount
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int actWidth = w * formatSize;
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for (int i = 0; i < h; i++)
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{
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ds.Position = (i * pitch) + (col * formatSize);
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if (count <= 0)
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{
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break;
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}
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else if (count < actWidth)
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{
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for (int idx = index; idx < index + count; idx++)
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{
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ds.WriteByte(colorData[idx]);
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}
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break;
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}
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for (int idx = index; idx < index + actWidth; idx++)
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{
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ds.WriteByte(colorData[idx]);
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}
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index += actWidth;
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count -= actWidth;
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}
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handle.Free();
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context.UnmapSubresource(this.nativeTexture, subresource);
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}
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}
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else
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{
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throw new Exception(string.Format("creating textures of format {0} not yet implemented...", surfaceFormat.ToString()));
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}
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}
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public int Width
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{
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get
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{
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if (this.nativeTexture != null)
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{
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return this.nativeTexture.Description.Width;
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}
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return 0;
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}
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}
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public int Height
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{
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get
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{
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if (this.nativeTexture != null)
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{
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return this.nativeTexture.Description.Height;
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}
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return 0;
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}
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}
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public GraphicsDevice GraphicsDevice
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{
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get
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{
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return this.graphicsDevice;
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}
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}
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public void Dispose()
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{
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if (this.nativeShaderResourceView != null)
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{
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this.nativeShaderResourceView.Dispose();
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this.nativeShaderResourceView = null;
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}
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if (this.nativeTexture != null)
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{
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this.nativeTexture.Dispose();
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this.nativeTexture = null;
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}
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2012-02-19 11:24:23 +00:00
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}
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#region SaveAsJpeg (TODO)
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public void SaveAsJpeg(Stream stream, int width, int height)
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{
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throw new NotImplementedException();
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}
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#endregion
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#region SaveAsPng (TODO)
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public void SaveAsPng(Stream stream, int width, int height)
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{
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throw new NotImplementedException();
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}
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#endregion
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2012-02-19 13:41:02 +00:00
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#region INativeTexture2D Member
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public void GetData<T>(int level, Framework.Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
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{
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throw new NotImplementedException();
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}
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public void SetData<T>(int level, Framework.Rectangle? rect, T[] data, int startIndex, int elementCount) where T : struct
|
|
|
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|
{
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|
|
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throw new NotImplementedException();
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|
|
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|
}
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#endregion
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|
#region INativeBuffer Member
|
|
|
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|
|
|
|
|
|
|
|
|
|
public void GetData<T>(T[] data) where T : struct
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void GetData<T>(T[] data, int startIndex, int elementCount) where T : struct
|
|
|
|
|
{
|
|
|
|
|
throw new NotImplementedException();
|
|
|
|
|
}
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#endregion
|
|
|
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|
}
|
2011-12-14 11:49:04 +00:00
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}
|