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using ANX.Framework.Input;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.NonXNA
{
public interface IGamePad
{
GamePadCapabilities GetCapabilities(PlayerIndex playerIndex);
GamePadState GetState(PlayerIndex playerIndex, out bool isConnected, out int packetNumber);
GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode, out bool isConnected, out int packetNumber);
bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor);
}
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}