SND\AstrorEnales_cp 734679616b - Added ILRepack
- Refactored the AddIn-System to allow merged assemblies (for metro, android, etc. later on)
- Added empty PsVita Sound and Media System modules
- Fixed 2 small missing excludes in the build script
- Cleaned the License headers in the shader files
- Some other refactorings
2012-08-25 17:27:45 +00:00

17 lines
667 B
C#

using ANX.Framework.Input;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.NonXNA
{
public interface IGamePad
{
GamePadCapabilities GetCapabilities(PlayerIndex playerIndex);
GamePadState GetState(PlayerIndex playerIndex, out bool isConnected, out int packetNumber);
GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode, out bool isConnected, out int packetNumber);
bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor);
}
}