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2011-10-31 05:36:24 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ANX.Framework.Input;
namespace ANX.Framework.NonXNA
{
public interface IGamePad
{
GamePadCapabilities GetCapabilities(PlayerIndex playerIndex);
GamePadState GetState(PlayerIndex playerIndex, out bool isConnected, out int packetNumber);
GamePadState GetState(PlayerIndex playerIndex, GamePadDeadZone deadZoneMode, out bool isConnected, out int packetNumber);
2011-10-31 05:36:24 +00:00
bool SetVibration(PlayerIndex playerIndex, float leftMotor, float rightMotor);
}
}