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#region Using Statements
using System;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using SharpDX;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
#if DX10
using Dx = SharpDX.Direct3D10;
using DxDevice = SharpDX.Direct3D10.Device;
namespace ANX.RenderSystem.Windows.DX10
#endif
#if DX11
using Dx = SharpDX.Direct3D11;
using DxDevice = SharpDX.Direct3D11.Device;
namespace ANX.RenderSystem.Windows.DX11
#endif
{
public partial class DxVertexBuffer : INativeVertexBuffer, IDisposable
{
public Dx.Buffer NativeBuffer { get; protected set; }
private Dx.Device device;
#region Constructor
public DxVertexBuffer(GraphicsDevice graphics, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
this.device = gd10 != null ? gd10.NativeDevice as Dx.Device : null;
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
internal DxVertexBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
InitializeBuffer(device, vertexDeclaration, vertexCount, usage);
}
#endregion
#region InitializeBuffer
private void InitializeBuffer(Dx.Device device, VertexDeclaration vertexDeclaration, int vertexCount, BufferUsage usage)
{
this.vertexStride = vertexDeclaration.VertexStride;
//TODO: translate and use usage
if (device != null)
{
var description = new Dx.BufferDescription()
{
Usage = Dx.ResourceUsage.Dynamic,
SizeInBytes = vertexDeclaration.VertexStride * vertexCount,
BindFlags = Dx.BindFlags.VertexBuffer,
CpuAccessFlags = Dx.CpuAccessFlags.Write,
OptionFlags = Dx.ResourceOptionFlags.None
};
NativeBuffer = new Dx.Buffer(device, description);
//NativeBuffer.Unmap();
}
}
#endregion
private DataStream MapBufferWrite()
{
return NativeBuffer.Map(Dx.MapMode.WriteDiscard);
}
private SharpDX.DataStream MapBufferRead(Dx.Buffer buffer)
{
return buffer.Map(Dx.MapMode.ReadWrite);
}
private void UnmapBuffer()
{
NativeBuffer.Unmap();
}
private void UnmapBuffer(Dx.Buffer buffer)
{
buffer.Unmap();
}
private void CopySubresource(Dx.Buffer source, Dx.Buffer destination)
{
this.device.CopyResource(source, destination);
}
private Dx.Buffer CreateStagingBuffer()
{
var description = new Dx.BufferDescription()
{
Usage = Dx.ResourceUsage.Staging,
SizeInBytes = NativeBuffer.Description.SizeInBytes,
CpuAccessFlags = Dx.CpuAccessFlags.Read | Dx.CpuAccessFlags.Write,
OptionFlags = Dx.ResourceOptionFlags.None
};
return new Dx.Buffer(device, description);
}
}
}