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#region Using Statements
using System;
using ANX.Framework.Graphics;
using ANX.Framework.NonXNA.RenderSystem;
using SharpDX;
#endregion
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
using Dx10 = SharpDX.Direct3D10;
namespace ANX.RenderSystem.Windows.DX10
{
public partial class DxIndexBuffer : INativeIndexBuffer, IDisposable
{
public Dx10.Buffer NativeBuffer { get; protected set; }
#region Constructor
public DxIndexBuffer(GraphicsDevice graphics, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
GraphicsDeviceDX gd10 = graphics.NativeDevice as GraphicsDeviceDX;
Dx10.Device device = gd10 != null ? gd10.NativeDevice as Dx10.Device : null;
InitializeBuffer(device, size, indexCount, usage);
}
internal DxIndexBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
elementSize = size;
InitializeBuffer(device, size, indexCount, usage);
}
#endregion
#region InitializeBuffer
private void InitializeBuffer(Dx10.Device device, IndexElementSize size, int indexCount, BufferUsage usage)
{
//TODO: translate and use usage
var description = new Dx10.BufferDescription()
{
Usage = Dx10.ResourceUsage.Dynamic,
SizeInBytes = GetSizeInBytes(indexCount),
BindFlags = Dx10.BindFlags.IndexBuffer,
CpuAccessFlags = Dx10.CpuAccessFlags.Write,
OptionFlags = Dx10.ResourceOptionFlags.None
};
NativeBuffer = new Dx10.Buffer(device, description);
//NativeBuffer.Unmap();
}
#endregion
protected DataStream MapBufferWrite()
{
return NativeBuffer.Map(Dx10.MapMode.WriteDiscard);
}
private SharpDX.DataStream MapBufferRead(Dx10.Buffer buffer)
{
return buffer.Map(Dx10.MapMode.Read);
}
protected void UnmapBuffer(Dx10.Buffer buffer)
{
buffer.Unmap();
}
protected void UnmapBuffer()
{
NativeBuffer.Unmap();
}
private void CopySubresource(Dx10.Buffer source, Dx10.Buffer destination)
{
BufferHelper.ValidateCopyResource(source, destination);
this.NativeBuffer.Device.CopyResource(source, destination);
}
private Dx10.Buffer CreateStagingBuffer()
{
var description = new Dx10.BufferDescription()
{
Usage = Dx10.ResourceUsage.Staging,
SizeInBytes = NativeBuffer.Description.SizeInBytes,
CpuAccessFlags = Dx10.CpuAccessFlags.Read,
OptionFlags = Dx10.ResourceOptionFlags.None,
};
return new Dx10.Buffer(NativeBuffer.Device, description);
}
}
}