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using System;
using System.Runtime.InteropServices;
using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.Development;
using ANX.Framework.NonXNA.RenderSystem;
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// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
{
[PercentageComplete(100)]
[TestState(TestStateAttribute.TestState.Untested)]
public class IndexBuffer : GraphicsResource, IGraphicsResource
{
#region Private
private int indexCount;
private BufferUsage bufferUsage;
private IndexElementSize indexElementSize;
private INativeIndexBuffer nativeIndexBuffer;
#endregion
#region Public
// This is now internal because via befriending the assemblies
// it's usable in the modules but doesn't confuse the enduser.
internal INativeIndexBuffer NativeIndexBuffer
{
get
{
if (nativeIndexBuffer == null)
{
CreateNativeBuffer();
}
return this.nativeIndexBuffer;
}
}
public BufferUsage BufferUsage
{
get
{
return this.bufferUsage;
}
}
public int IndexCount
{
get
{
return this.indexCount;
}
}
public IndexElementSize IndexElementSize
{
get
{
return this.indexElementSize;
}
}
#endregion
#region Constructor
public IndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage)
: base(graphicsDevice)
{
this.indexElementSize = indexElementSize;
this.indexCount = indexCount;
this.bufferUsage = usage;
base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
CreateNativeBuffer();
}
public IndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage)
: base(graphicsDevice)
{
if (indexType == typeof(int) ||
indexType == typeof(uint))
{
this.indexElementSize = IndexElementSize.ThirtyTwoBits;
}
else if (indexType == typeof(short) ||
indexType == typeof(ushort))
{
this.indexElementSize = IndexElementSize.SixteenBits;
}
else
{
throw new Exception("can't use IndexType " + indexType.ToString());
}
this.indexCount = indexCount;
this.bufferUsage = usage;
CreateNativeBuffer();
}
~IndexBuffer()
{
Dispose();
base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
}
#endregion
#region GraphicsDevice_ResourceDestroyed
private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
{
if (this.nativeIndexBuffer != null)
{
this.nativeIndexBuffer.Dispose();
this.nativeIndexBuffer = null;
}
}
#endregion
#region GraphicsDevice_ResourceCreated
private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
{
if (nativeIndexBuffer != null)
{
nativeIndexBuffer.Dispose();
nativeIndexBuffer = null;
}
CreateNativeBuffer();
}
#endregion
#region CreateNativeBuffer
private void CreateNativeBuffer()
{
this.nativeIndexBuffer =
AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateIndexBuffer(GraphicsDevice, this, indexElementSize, indexCount, bufferUsage);
}
#endregion
#region GetData
public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
int elementCount) where T : struct
{
NativeIndexBuffer.GetData(offsetInBytes, data, startIndex, elementCount);
}
public void GetData<T>(T[] data) where T : struct
{
NativeIndexBuffer.GetData(data);
}
public void GetData<T>(T[] data, int startIndex, int elementCount)
where T : struct
{
NativeIndexBuffer.GetData(data, startIndex, elementCount);
}
#endregion
#region SetData
public void SetData<T>(int offsetInBytes, T[] data, int startIndex,
int elementCount) where T : struct
{
NativeIndexBuffer.SetData(GraphicsDevice, offsetInBytes, data,
startIndex, elementCount);
}
public void SetData<T>(T[] data) where T : struct
{
NativeIndexBuffer.SetData(GraphicsDevice, data);
}
public void SetData<T>(T[] data, int startIndex, int elementCount)
where T : struct
{
NativeIndexBuffer.SetData(GraphicsDevice, data, startIndex, elementCount);
}
#endregion
#region Dispose
public override void Dispose()
{
Dispose(true);
}
protected override void Dispose(
[MarshalAs(UnmanagedType.U1)] bool disposeManaged)
{
if (this.nativeIndexBuffer != null)
{
this.nativeIndexBuffer.Dispose();
this.nativeIndexBuffer = null;
}
}
#endregion
}
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}