- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
200 lines
4.9 KiB
C#
200 lines
4.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using ANX.Framework.NonXNA;
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using ANX.Framework.NonXNA.Development;
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using ANX.Framework.NonXNA.RenderSystem;
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Graphics
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{
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[PercentageComplete(100)]
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[TestState(TestStateAttribute.TestState.Untested)]
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public class IndexBuffer : GraphicsResource, IGraphicsResource
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{
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#region Private
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private int indexCount;
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private BufferUsage bufferUsage;
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private IndexElementSize indexElementSize;
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private INativeIndexBuffer nativeIndexBuffer;
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#endregion
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#region Public
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// This is now internal because via befriending the assemblies
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// it's usable in the modules but doesn't confuse the enduser.
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internal INativeIndexBuffer NativeIndexBuffer
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{
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get
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{
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if (nativeIndexBuffer == null)
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{
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CreateNativeBuffer();
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}
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return this.nativeIndexBuffer;
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}
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}
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public BufferUsage BufferUsage
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{
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get
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{
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return this.bufferUsage;
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}
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}
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public int IndexCount
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{
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get
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{
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return this.indexCount;
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}
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}
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public IndexElementSize IndexElementSize
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{
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get
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{
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return this.indexElementSize;
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}
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}
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#endregion
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#region Constructor
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public IndexBuffer(GraphicsDevice graphicsDevice, IndexElementSize indexElementSize, int indexCount, BufferUsage usage)
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: base(graphicsDevice)
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{
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this.indexElementSize = indexElementSize;
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this.indexCount = indexCount;
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this.bufferUsage = usage;
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base.GraphicsDevice.ResourceCreated += GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed += GraphicsDevice_ResourceDestroyed;
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CreateNativeBuffer();
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}
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public IndexBuffer(GraphicsDevice graphicsDevice, Type indexType, int indexCount, BufferUsage usage)
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: base(graphicsDevice)
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{
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if (indexType == typeof(int) ||
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indexType == typeof(uint))
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{
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this.indexElementSize = IndexElementSize.ThirtyTwoBits;
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}
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else if (indexType == typeof(short) ||
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indexType == typeof(ushort))
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{
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this.indexElementSize = IndexElementSize.SixteenBits;
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}
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else
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{
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throw new Exception("can't use IndexType " + indexType.ToString());
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}
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this.indexCount = indexCount;
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this.bufferUsage = usage;
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CreateNativeBuffer();
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}
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~IndexBuffer()
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{
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Dispose();
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base.GraphicsDevice.ResourceCreated -= GraphicsDevice_ResourceCreated;
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base.GraphicsDevice.ResourceDestroyed -= GraphicsDevice_ResourceDestroyed;
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}
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#endregion
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#region GraphicsDevice_ResourceDestroyed
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private void GraphicsDevice_ResourceDestroyed(object sender, ResourceDestroyedEventArgs e)
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{
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if (this.nativeIndexBuffer != null)
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{
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this.nativeIndexBuffer.Dispose();
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this.nativeIndexBuffer = null;
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}
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}
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#endregion
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#region GraphicsDevice_ResourceCreated
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private void GraphicsDevice_ResourceCreated(object sender, ResourceCreatedEventArgs e)
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{
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if (nativeIndexBuffer != null)
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{
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nativeIndexBuffer.Dispose();
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nativeIndexBuffer = null;
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}
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CreateNativeBuffer();
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}
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#endregion
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#region CreateNativeBuffer
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private void CreateNativeBuffer()
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{
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this.nativeIndexBuffer =
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AddInSystemFactory.Instance.GetDefaultCreator<IRenderSystemCreator>().CreateIndexBuffer(GraphicsDevice, this, indexElementSize, indexCount, bufferUsage);
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}
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#endregion
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#region GetData
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public void GetData<T>(int offsetInBytes, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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NativeIndexBuffer.GetData(offsetInBytes, data, startIndex, elementCount);
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}
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public void GetData<T>(T[] data) where T : struct
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{
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NativeIndexBuffer.GetData(data);
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}
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public void GetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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NativeIndexBuffer.GetData(data, startIndex, elementCount);
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}
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#endregion
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#region SetData
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public void SetData<T>(int offsetInBytes, T[] data, int startIndex,
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int elementCount) where T : struct
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{
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NativeIndexBuffer.SetData(GraphicsDevice, offsetInBytes, data,
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startIndex, elementCount);
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}
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public void SetData<T>(T[] data) where T : struct
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{
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NativeIndexBuffer.SetData(GraphicsDevice, data);
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}
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public void SetData<T>(T[] data, int startIndex, int elementCount)
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where T : struct
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{
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NativeIndexBuffer.SetData(GraphicsDevice, data, startIndex, elementCount);
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}
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#endregion
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#region Dispose
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public override void Dispose()
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{
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Dispose(true);
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}
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protected override void Dispose(
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[MarshalAs(UnmanagedType.U1)] bool disposeManaged)
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{
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if (this.nativeIndexBuffer != null)
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{
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this.nativeIndexBuffer.Dispose();
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this.nativeIndexBuffer = null;
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}
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}
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#endregion
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}
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}
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