2012-08-09 09:45:04 +00:00
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#region Using Statements
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2011-12-14 20:12:04 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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2012-08-09 09:45:04 +00:00
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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2011-12-14 20:12:04 +00:00
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2011-12-14 20:25:54 +00:00
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namespace ANX.InputDevices.OpenTK
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2011-12-14 20:12:04 +00:00
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{
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public class GamePad : IGamePad
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{
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public Framework.Input.GamePadCapabilities GetCapabilities(Framework.PlayerIndex playerIndex)
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{
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throw new NotImplementedException();
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}
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public Framework.Input.GamePadState GetState(Framework.PlayerIndex playerIndex, out bool isConnected, out int packetNumber)
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{
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throw new NotImplementedException();
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}
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public Framework.Input.GamePadState GetState(Framework.PlayerIndex playerIndex, Framework.Input.GamePadDeadZone deadZoneMode, out bool isConnected, out int packetNumber)
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{
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throw new NotImplementedException();
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}
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public bool SetVibration(Framework.PlayerIndex playerIndex, float leftMotor, float rightMotor)
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{
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throw new NotImplementedException();
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}
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}
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}
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