anx.framework/ANX.Framework/Input/KeyboardState.cs
SND\AstrorEnales_cp 5505f7dcbf - Added PlatformSystem Plugins layer
- Started Windows, Metro and Linux Platform-Plugins
- Moved the RecordingSample to the Samples folder
- Started two samples for using the graphics device in a WinForms and Wpf Editor
- Refactorings in the AddIn-System
- Moved the Window initialization-code to the Platform modules
- Changed the License text in all code files which is now way smaller
- Started ProjectConverter tool which converts all the projects and solution to the target configuration
- Changed the SupportedPlatform names in the Resource files
- Changed the WIN8 define to WINDOWSMETRO which is actually meant
- Removed NLog and started our own Logger class
- Many more stuff...
2012-08-09 09:45:04 +00:00

118 lines
3.0 KiB
C#

#region Using Statements
using System;
using System.Collections.Generic;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Input
{
public struct KeyboardState
{
#region Private Members
private KeyState[] keyState;
private List<Keys> pressedKeys;
#endregion // Private Members
public KeyboardState(params Keys[] keys)
{
pressedKeys = new List<Keys>();
pressedKeys.AddRange(keys);
keyState = new KeyState[255];
keyState.Initialize();
for (int i = 0; i < keys.Length; i++)
{
keyState[(int)keys[i]] = KeyState.Down;
}
}
public bool IsKeyDown(Keys key)
{
return keyState != null ? keyState[(int)key] == KeyState.Down : false;
}
public bool IsKeyUp(Keys key)
{
return keyState != null ? keyState[(int)key] == KeyState.Up : true;
}
public override int GetHashCode()
{
throw new NotImplementedException();
}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(KeyboardState))
{
return this == (KeyboardState)obj;
}
return false;
}
public static bool operator ==(KeyboardState lhs, KeyboardState rhs)
{
if (lhs.keyState.Length != rhs.keyState.Length)
{
return false;
}
for (int i = 0; i < lhs.keyState.Length; i++)
{
if (lhs.keyState[i] != rhs.keyState[i])
{
return false;
}
}
return true;
}
public static bool operator !=(KeyboardState lhs, KeyboardState rhs)
{
return !(lhs == rhs);
}
public KeyState this[Keys key]
{
get
{
return keyState[(int)key];
}
}
public Keys[] GetPressedKeys()
{
List<Keys> value = new List<Keys>();
for (int i = 0; i < keyState.Length; ++i)
{
if (keyState[i] == KeyState.Down)
{
value.Add((Keys)i);
}
}
return value.ToArray();
}
internal void AddPressedKey(Keys key)
{
this.pressedKeys.Add(key);
this.keyState[(int)key] = KeyState.Down;
}
internal void RemovePressedKey(Keys key)
{
this.pressedKeys.Remove(key);
this.keyState[(int)key] = KeyState.Up;
}
}
}