anx.framework/ANX.Framework/Input/GamePadButtons.cs

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#region Using Statements
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using System;
using System.IO;
using ANX.Framework.NonXNA;
#endregion // Using Statements
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
{
public struct GamePadButtons
{
#region Private Members
internal Buttons buttonValue;
internal ButtonState button_a;
internal ButtonState button_b;
internal ButtonState button_x;
internal ButtonState button_y;
internal ButtonState stick_left;
internal ButtonState stick_right;
internal ButtonState shoulder_left;
internal ButtonState shoulder_right;
internal ButtonState button_back;
internal ButtonState button_start;
internal ButtonState button_big;
#endregion // Private Members
public GamePadButtons(Buttons buttons)
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{
this.button_a = GetButtonState(buttons, Buttons.A);
this.button_b = GetButtonState(buttons, Buttons.B);
this.button_x = GetButtonState(buttons, Buttons.X);
this.button_y = GetButtonState(buttons, Buttons.Y);
this.stick_left = GetButtonState(buttons, Buttons.LeftStick);
this.stick_right = GetButtonState(buttons, Buttons.RightStick);
this.shoulder_left = GetButtonState(buttons, Buttons.LeftShoulder);
this.shoulder_right = GetButtonState(buttons, Buttons.RightShoulder);
this.button_back = GetButtonState(buttons, Buttons.Back);
this.button_start = GetButtonState(buttons, Buttons.Start);
this.button_big = GetButtonState(buttons, Buttons.BigButton);
this.buttonValue = buttons;
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}
public override bool Equals(object obj)
{
if (obj != null && obj.GetType() == typeof(GamePadButtons))
{
return this == (GamePadButtons)obj;
}
return false;
}
public static bool operator ==(GamePadButtons lhs, GamePadButtons rhs)
{
return lhs.buttonValue == rhs.buttonValue;
}
public static bool operator !=(GamePadButtons lhs, GamePadButtons rhs)
{
return lhs.buttonValue != rhs.buttonValue;
}
private static ButtonState GetButtonState(Buttons buttons, Buttons button)
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{
return (buttons & button) == button ? ButtonState.Pressed : ButtonState.Released;
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}
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public ButtonState A
{
get
{
return this.button_a;
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}
}
public ButtonState B
{
get
{
return this.button_b;
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}
}
public ButtonState Back
{
get
{
return this.button_back;
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}
}
public ButtonState BigButton
{
get
{
return this.button_big;
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}
}
public ButtonState LeftShoulder
{
get
{
return this.shoulder_left;
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}
}
public ButtonState LeftStick
{
get
{
return stick_left;
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}
}
public ButtonState RightShoulder
{
get
{
return this.shoulder_right;
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}
}
public ButtonState RightStick
{
get
{
return this.stick_right;
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}
}
public ButtonState Start
{
get
{
return this.button_start;
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}
}
public ButtonState X
{
get
{
return this.button_x;
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}
}
public ButtonState Y
{
get
{
return this.button_y;
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}
}
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public override int GetHashCode()
{
return (int)this.buttonValue;
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}
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public override string ToString()
{
String buttons = String.Empty;
buttons += this.button_a == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "A" : "";
buttons += this.button_b == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "B" : "";
buttons += this.button_x == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "X" : "";
buttons += this.button_y == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Y" : "";
buttons += this.shoulder_left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftShoulder" : "";
buttons += this.shoulder_right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightShoulder" : "";
buttons += this.stick_left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftStick" : "";
buttons += this.stick_right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightStick" : "";
buttons += this.button_start == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Start" : "";
buttons += this.button_back == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Back" : "";
buttons += this.button_big == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "BigButton" : "";
if (string.IsNullOrEmpty(buttons))
{
buttons = "None";
}
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return String.Format("{{Buttons:{0}}}", buttons);
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}
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internal Buttons Buttons
{
get
{
return this.buttonValue;
}
}
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}
}