- Started Windows, Metro and Linux Platform-Plugins - Moved the RecordingSample to the Samples folder - Started two samples for using the graphics device in a WinForms and Wpf Editor - Refactorings in the AddIn-System - Moved the Window initialization-code to the Platform modules - Changed the License text in all code files which is now way smaller - Started ProjectConverter tool which converts all the projects and solution to the target configuration - Changed the SupportedPlatform names in the Resource files - Changed the WIN8 define to WINDOWSMETRO which is actually meant - Removed NLog and started our own Logger class - Many more stuff...
201 lines
6.0 KiB
C#
201 lines
6.0 KiB
C#
#region Using Statements
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using System;
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using System.IO;
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using ANX.Framework.NonXNA;
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#endregion // Using Statements
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// This file is part of the ANX.Framework created by the
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// "ANX.Framework developer group" and released under the Ms-PL license.
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// For details see: http://anxframework.codeplex.com/license
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namespace ANX.Framework.Input
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{
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public struct GamePadButtons
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{
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#region Private Members
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internal Buttons buttonValue;
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internal ButtonState button_a;
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internal ButtonState button_b;
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internal ButtonState button_x;
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internal ButtonState button_y;
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internal ButtonState stick_left;
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internal ButtonState stick_right;
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internal ButtonState shoulder_left;
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internal ButtonState shoulder_right;
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internal ButtonState button_back;
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internal ButtonState button_start;
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internal ButtonState button_big;
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#endregion // Private Members
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public GamePadButtons(Buttons buttons)
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{
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this.button_a = GetButtonState(buttons, Buttons.A);
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this.button_b = GetButtonState(buttons, Buttons.B);
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this.button_x = GetButtonState(buttons, Buttons.X);
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this.button_y = GetButtonState(buttons, Buttons.Y);
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this.stick_left = GetButtonState(buttons, Buttons.LeftStick);
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this.stick_right = GetButtonState(buttons, Buttons.RightStick);
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this.shoulder_left = GetButtonState(buttons, Buttons.LeftShoulder);
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this.shoulder_right = GetButtonState(buttons, Buttons.RightShoulder);
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this.button_back = GetButtonState(buttons, Buttons.Back);
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this.button_start = GetButtonState(buttons, Buttons.Start);
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this.button_big = GetButtonState(buttons, Buttons.BigButton);
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this.buttonValue = buttons;
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}
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public override bool Equals(object obj)
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{
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if (obj != null && obj.GetType() == typeof(GamePadButtons))
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{
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return this == (GamePadButtons)obj;
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}
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return false;
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}
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public static bool operator ==(GamePadButtons lhs, GamePadButtons rhs)
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{
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return lhs.buttonValue == rhs.buttonValue;
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}
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public static bool operator !=(GamePadButtons lhs, GamePadButtons rhs)
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{
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return lhs.buttonValue != rhs.buttonValue;
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}
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private static ButtonState GetButtonState(Buttons buttons, Buttons button)
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{
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return (buttons & button) == button ? ButtonState.Pressed : ButtonState.Released;
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}
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public ButtonState A
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{
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get
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{
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return this.button_a;
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}
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}
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public ButtonState B
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{
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get
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{
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return this.button_b;
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}
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}
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public ButtonState Back
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{
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get
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{
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return this.button_back;
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}
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}
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public ButtonState BigButton
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{
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get
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{
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return this.button_big;
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}
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}
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public ButtonState LeftShoulder
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{
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get
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{
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return this.shoulder_left;
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}
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}
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public ButtonState LeftStick
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{
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get
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{
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return stick_left;
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}
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}
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public ButtonState RightShoulder
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{
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get
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{
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return this.shoulder_right;
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}
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}
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public ButtonState RightStick
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{
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get
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{
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return this.stick_right;
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}
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}
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public ButtonState Start
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{
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get
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{
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return this.button_start;
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}
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}
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public ButtonState X
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{
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get
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{
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return this.button_x;
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}
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}
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public ButtonState Y
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{
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get
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{
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return this.button_y;
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}
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}
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public override int GetHashCode()
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{
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return (int)this.buttonValue;
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}
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public override string ToString()
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{
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String buttons = String.Empty;
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buttons += this.button_a == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "A" : "";
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buttons += this.button_b == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "B" : "";
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buttons += this.button_x == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "X" : "";
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buttons += this.button_y == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Y" : "";
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buttons += this.shoulder_left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftShoulder" : "";
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buttons += this.shoulder_right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightShoulder" : "";
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buttons += this.stick_left == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "LeftStick" : "";
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buttons += this.stick_right == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "RightStick" : "";
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buttons += this.button_start == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Start" : "";
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buttons += this.button_back == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "Back" : "";
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buttons += this.button_big == ButtonState.Pressed ? (buttons.Length > 0 ? " " : "") + "BigButton" : "";
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if (string.IsNullOrEmpty(buttons))
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{
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buttons = "None";
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}
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return String.Format("{{Buttons:{0}}}", buttons);
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}
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internal Buttons Buttons
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{
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get
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{
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return this.buttonValue;
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}
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}
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}
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}
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