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<?xml version="1.0" encoding="utf-8" ?>
<Samples >
<Sample >
<Name > KeyboardSample</Name>
<Description > Shows ANX keyboard input.</Description>
<ExecPath > KeyboardSample\bin\x86\Debug\KeyboardSample.exe</ExecPath>
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<ProjectPath > KeyboardSample.sln</ProjectPath>
<Category > Input</Category>
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<Tags >
<Tag > Input</Tag>
<Tag > Keyboard</Tag>
</Tags>
</Sample>
<Sample >
<Name > Kinect</Name>
<Description > This sample allows you to connect with your Kinect and show the raw stream.</Description>
<ExecPath > Kinect\bin\x86\Debug\Kinect.exe</ExecPath>
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<ProjectPath > Kinect.sln</ProjectPath>
<Category > Input</Category>
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<Tags >
<Tag > Input</Tag>
<Tag > Kinect</Tag>
<Tag > ANXExt</Tag>
</Tags>
</Sample>
<Sample >
<Name > ModelSample</Name>
<Description > A simple sample, which loads and shows a cube model.</Description>
<ExecPath > ModelSample\ModelSample\bin\x86\Debug\ModelSample.exe</ExecPath>
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<ProjectPath > ModelSample.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 3D</Tag>
<Tag > Model</Tag>
</Tags>
</Sample>
<Sample >
<Name > MultiRenderTarget</Name>
<Description > A sample showing ANX capabilities with multiple render targets.</Description>
<ExecPath > MultiRenderTarget\bin\x86\Debug\MultiRenderTarget.exe</ExecPath>
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<ProjectPath > MultiRenderTarget.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 2D</Tag>
</Tags>
</Sample>
<Sample >
<Name > Primitives</Name>
<Description > Sample which shows the rendering of a handcrafted primitive</Description>
<ExecPath > Primitives\bin\x86\Debug\Primitives.exe</ExecPath>
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<ProjectPath > Primitives.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 3D</Tag>
</Tags>
</Sample>
<Sample >
<Name > RecordingSample</Name>
<Description > A sample showing the internal input recording system.</Description>
<ExecPath > RecordingSample\bin\x86\Debug\RecordingSample.exe</ExecPath>
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<ProjectPath > RecordingSample.sln</ProjectPath>
<Category > Input</Category>
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<Tags >
<Tag > Input</Tag>
<Tag > Recording</Tag>
</Tags>
</Sample>
<Sample >
<Name > RenderTarget</Name>
<Description > A sample of the usage of render targets.</Description>
<ExecPath > RenderTarget\bin\x86\Debug\RenderTarget.exe</ExecPath>
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<ProjectPath > RenderTarget.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 2D</Tag>
<Tag > Render target</Tag>
</Tags>
</Sample>
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<Sample >
<Name > DualTextureSample</Name>
<Description > A Sample demonstrating the use of a lightmap combined with a normal texture, fog and vertex color by using the built in DualTextureEffect.</Description>
<ExecPath > DualTextureSample\bin\x86\Debug\DualTextureSample.exe</ExecPath>
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<ProjectPath > DualTextureSample.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 3D</Tag>
</Tags>
</Sample>
2012-10-13 10:51:27 +00:00
<Sample >
<Name > BasicEffectSample</Name>
<Description > A Sample demonstrating all possible uses of the BasicEffect class.</Description>
<ExecPath > BasicEffectSample\bin\x86\Debug\BasicEffectSample.exe</ExecPath>
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<ProjectPath > BasicEffectSample.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 3D</Tag>
</Tags>
</Sample>
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<Sample >
<Name > SpriteSample</Name>
<Description > A simple sample showing the rendering of a bunch of sprites.</Description>
<ExecPath > SimpleSprite\bin\x86\Debug\SimpleSprite.exe</ExecPath>
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<ProjectPath > SimpleSprite.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 2D</Tag>
<Tag > Sprite</Tag>
</Tags>
</Sample>
<Sample >
<Name > StencilBuffer</Name>
<Description > A simple sample showing the stencil buffer.</Description>
<ExecPath > StencilBuffer\bin\x86\Debug\StencilBuffer.exe</ExecPath>
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<ProjectPath > StencilBuffer.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 2D</Tag>
<Tag > Stencil buffer</Tag>
</Tags>
</Sample>
<Sample >
<Name > TextRendering</Name>
<Description > Renders some text to your screen.</Description>
<ExecPath > TextRendering\bin\x86\Debug\TextRendering.exe</ExecPath>
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<ProjectPath > TextRendering.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 2D</Tag>
<Tag > Text</Tag>
</Tags>
</Sample>
<Sample >
<Name > VertexIndexBuffer</Name>
<Description > Shows the usage of a vertex- and index buffer</Description>
<ExecPath > VertexIndexBuffer\bin\x86\Debug\VertexIndexBuffer.exe</ExecPath>
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<ProjectPath > VertexIndexBuffer.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > 3D</Tag>
</Tags>
</Sample>
<Sample >
<Name > WindowsFormsEditor</Name>
<Description > A sample showing ANX in a winform control</Description>
<ExecPath > WindowsFormsEditor\bin\Debug\WindowsFormsEditor.exe</ExecPath>
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<ProjectPath > WindowsFormsEditor.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > Forms</Tag>
</Tags>
</Sample>
<Sample >
<Name > WindowsGame</Name>
<Description > The ANX convert of the XNA WindowsGame</Description>
<ExecPath > WindowsGame\bin\x86\Debug\WindowsGame1.exe</ExecPath>
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<ProjectPath > WindowsGame.sln</ProjectPath>
<Category > Game</Category>
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<Tags >
</Tags>
</Sample>
<Sample >
<Name > WpfEditor</Name>
<Description > A sample showing ANX in a WPF control</Description>
<ExecPath > WpfEditor\bin\Debug\WpfEditor.exe</ExecPath>
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<ProjectPath > WpfEditor.sln</ProjectPath>
<Category > Rendering</Category>
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<Tags >
<Tag > Forms</Tag>
</Tags>
</Sample>
2012-08-29 13:04:22 +00:00
<Sample >
<Name > AudioSample</Name>
<Description > A sample playing a SoundEffect over and over again</Description>
<ExecPath > AudioSample\bin\x86\Debug\AudioSample.exe</ExecPath>
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<ProjectPath > AudioSample.sln</ProjectPath>
<Category > Audio</Category>
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<Tags >
<Tag > Forms</Tag>
</Tags>
</Sample>
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<Sample >
<Name > AlphaTestEffectSample</Name>
<Description > A sample showing possible usage and configuration of the AlphaTestEffect</Description>
<ExecPath > AlphaTestEffectSample\bin\x86\Debug\AlphaTestEffectSample.exe</ExecPath>
<ProjectPath > AlphaTestEffectSample.sln</ProjectPath>
<Category > Rendering</Category>
<Tags >
<Tag > Forms</Tag>
</Tags>
</Sample>
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</Samples>