212 lines
6.5 KiB
XML
212 lines
6.5 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Samples>
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<Sample>
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<Name>KeyboardSample</Name>
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<Description>Shows ANX keyboard input.</Description>
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<ExecPath>KeyboardSample\bin\x86\Debug\KeyboardSample.exe</ExecPath>
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<ProjectPath>KeyboardSample.sln</ProjectPath>
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<Category>Input</Category>
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<Tags>
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<Tag>Input</Tag>
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<Tag>Keyboard</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>Kinect</Name>
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<Description>This sample allows you to connect with your Kinect and show the raw stream.</Description>
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<ExecPath>Kinect\bin\x86\Debug\Kinect.exe</ExecPath>
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<ProjectPath>Kinect.sln</ProjectPath>
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<Category>Input</Category>
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<Tags>
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<Tag>Input</Tag>
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<Tag>Kinect</Tag>
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<Tag>ANXExt</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>ModelSample</Name>
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<Description>A simple sample, which loads and shows a cube model.</Description>
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<ExecPath>ModelSample\ModelSample\bin\x86\Debug\ModelSample.exe</ExecPath>
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<ProjectPath>ModelSample.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>3D</Tag>
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<Tag>Model</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>MultiRenderTarget</Name>
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<Description>A sample showing ANX capabilities with multiple render targets.</Description>
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<ExecPath>MultiRenderTarget\bin\x86\Debug\MultiRenderTarget.exe</ExecPath>
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<ProjectPath>MultiRenderTarget.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>2D</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>Primitives</Name>
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<Description>Sample which shows the rendering of a handcrafted primitive</Description>
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<ExecPath>Primitives\bin\x86\Debug\Primitives.exe</ExecPath>
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<ProjectPath>Primitives.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>3D</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>RecordingSample</Name>
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<Description>A sample showing the internal input recording system.</Description>
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<ExecPath>RecordingSample\bin\x86\Debug\RecordingSample.exe</ExecPath>
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<ProjectPath>RecordingSample.sln</ProjectPath>
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<Category>Input</Category>
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<Tags>
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<Tag>Input</Tag>
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<Tag>Recording</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>RenderTarget</Name>
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<Description>A sample of the usage of render targets.</Description>
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<ExecPath>RenderTarget\bin\x86\Debug\RenderTarget.exe</ExecPath>
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<ProjectPath>RenderTarget.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>2D</Tag>
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<Tag>Render target</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>DualTextureSample</Name>
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<Description>A Sample demonstrating the use of a lightmap combined with a normal texture, fog and vertex color by using the built in DualTextureEffect.</Description>
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<ExecPath>DualTextureSample\bin\x86\Debug\DualTextureSample.exe</ExecPath>
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<ProjectPath>DualTextureSample.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>3D</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>BasicEffectSample</Name>
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<Description>A Sample demonstrating all possible uses of the BasicEffect class.</Description>
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<ExecPath>BasicEffectSample\bin\x86\Debug\BasicEffectSample.exe</ExecPath>
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<ProjectPath>BasicEffectSample.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>3D</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>SpriteSample</Name>
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<Description>A simple sample showing the rendering of a bunch of sprites.</Description>
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<ExecPath>SimpleSprite\bin\x86\Debug\SimpleSprite.exe</ExecPath>
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<ProjectPath>SimpleSprite.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>2D</Tag>
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<Tag>Sprite</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>StencilBuffer</Name>
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<Description>A simple sample showing the stencil buffer.</Description>
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<ExecPath>StencilBuffer\bin\x86\Debug\StencilBuffer.exe</ExecPath>
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<ProjectPath>StencilBuffer.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>2D</Tag>
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<Tag>Stencil buffer</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>TextRendering</Name>
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<Description>Renders some text to your screen.</Description>
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<ExecPath>TextRendering\bin\x86\Debug\TextRendering.exe</ExecPath>
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<ProjectPath>TextRendering.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>2D</Tag>
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<Tag>Text</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>VertexIndexBuffer</Name>
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<Description>Shows the usage of a vertex- and index buffer</Description>
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<ExecPath>VertexIndexBuffer\bin\x86\Debug\VertexIndexBuffer.exe</ExecPath>
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<ProjectPath>VertexIndexBuffer.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>3D</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>WindowsFormsEditor</Name>
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<Description>A sample showing ANX in a winform control</Description>
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<ExecPath>WindowsFormsEditor\bin\Debug\WindowsFormsEditor.exe</ExecPath>
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<ProjectPath>WindowsFormsEditor.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>Forms</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>WindowsGame</Name>
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<Description>The ANX convert of the XNA WindowsGame</Description>
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<ExecPath>WindowsGame\bin\x86\Debug\WindowsGame1.exe</ExecPath>
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<ProjectPath>WindowsGame.sln</ProjectPath>
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<Category>Game</Category>
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<Tags>
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</Tags>
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</Sample>
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<Sample>
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<Name>WpfEditor</Name>
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<Description>A sample showing ANX in a WPF control</Description>
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<ExecPath>WpfEditor\bin\Debug\WpfEditor.exe</ExecPath>
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<ProjectPath>WpfEditor.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>Forms</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>AudioSample</Name>
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<Description>A sample playing a SoundEffect over and over again</Description>
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<ExecPath>AudioSample\bin\x86\Debug\AudioSample.exe</ExecPath>
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<ProjectPath>AudioSample.sln</ProjectPath>
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<Category>Audio</Category>
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<Tags>
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<Tag>Forms</Tag>
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</Tags>
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</Sample>
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<Sample>
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<Name>AlphaTestEffectSample</Name>
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<Description>A sample showing possible usage and configuration of the AlphaTestEffect</Description>
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<ExecPath>AlphaTestEffectSample\bin\x86\Debug\AlphaTestEffectSample.exe</ExecPath>
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<ProjectPath>AlphaTestEffectSample.sln</ProjectPath>
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<Category>Rendering</Category>
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<Tags>
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<Tag>Forms</Tag>
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</Tags>
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</Sample>
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</Samples> |