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using ANX.Framework.NonXNA;
using ANX.Framework.NonXNA.SoundSystem;
using ANX.Framework.NonXNA.Development;
// This file is part of the ANX.Framework created by the
// "ANX.Framework developer group" and released under the Ms-PL license.
// For details see: http://anxframework.codeplex.com/license
namespace ANX.Framework.Audio
{
[PercentageComplete(100)]
[Developer("AstrorEnales")]
[TestState(TestStateAttribute.TestState.Untested)]
public class AudioEmitter
{
private readonly IAudioEmitter nativeEmitter;
public float DopplerScale
{
get { return nativeEmitter.DopplerScale; }
set { nativeEmitter.DopplerScale = value; }
}
public Vector3 Forward
{
get { return nativeEmitter.Forward; }
set { nativeEmitter.Forward = value; }
}
public Vector3 Position
{
get { return nativeEmitter.Position; }
set { nativeEmitter.Position = value; }
}
public Vector3 Up
{
get { return nativeEmitter.Up; }
set { nativeEmitter.Up = value; }
}
public Vector3 Velocity
{
get { return nativeEmitter.Velocity; }
set { nativeEmitter.Velocity = value; }
}
public AudioEmitter()
{
var creator = AddInSystemFactory.Instance.GetDefaultCreator<ISoundSystemCreator>();
nativeEmitter = creator.CreateAudioEmitter();
}
}
}