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mirror of https://github.com/thes3m/XNI synced 2024-12-26 13:26:06 +01:00

Commit Graph

  • bbdd6b6338 Merge e3a7942b9fe7649745e11de2300f12ef3fe3d6d4 into 7984f55e40a7b6923fa993f16f687f3113cf9b0c Tin Rabzelj 2016-01-26 19:48:06 +00:00
  • e3a7942b9f linear fog paidgeek 2016-01-26 20:47:30 +01:00
  • b0e9da2c51 BasicEffect apply fix paidgeek 2016-01-20 21:01:23 +01:00
  • 7984f55e40 Removed XNI target from because the Xcode could not achieve the product correctly master Samo Pajk 2015-09-24 09:13:58 +02:00
  • 8181c907dc Added CopyFiles BuildPhase for all headers Samo Pajk 2015-09-24 09:02:34 +02:00
  • c7214e1daf Removed schemes Samo Pajk 2015-09-23 10:52:34 +02:00
  • 585d0f7931 Fixed bug with wrong screen size detection in GameWindows that was caused by rounding issues Samo Pajk 2015-09-23 10:52:25 +02:00
  • 8f094a4048 Updated configuration to release. Samo Pajk 2013-09-19 11:39:10 +02:00
  • 788b374269 Added support for .pvr textures. (Make sure you use texture tools as described in apple documentation) Samo Pajk 2013-09-18 12:36:18 +02:00
  • 0dfd64fc9c Xcode project update. Samo Pajk 2013-08-19 13:59:23 +02:00
  • 4872b49df4 Added Authors file. Samo Pajk 2013-07-10 13:55:14 +02:00
  • 41a8a04b69 Merge branch 'master' of https://bitbucket.org/thes3m/xni Samo Pajk 2013-07-10 13:54:11 +02:00
  • daa61f07fc Fixed bug where events were not properly called. Samo Pajk 2013-07-10 13:45:59 +02:00
  • 4a1a7af619 Renamed window to gameWindow so that the library won't show warnings and conflicts with Apple APIs. Samo Pajk 2013-06-25 19:41:12 +02:00
  • 692b18e6a9 Removed some unnecessary files from version control. Renames gitignore to .gitignore. Samo Pajk 2013-06-22 11:50:20 +02:00
  • c32f654678 Fixed bug where Event would crash if delegate was removed during event raise. Added Contains method to GameComponentCollection. Added Support for drawing triangle fans. Added gitignore. Samo Pajk 2013-06-22 11:41:56 +02:00
  • 8819987253 Changes: - cleaned RenderTarget2D code. - fixed graphics device bug when switching from rendertarget to backbuffer. Samo Pajk 2012-11-29 10:03:33 +00:00
  • 4409443ae0 Game music now dynamically stops/starts during runtime if you turn on/off your own music. Matej Jan 2012-11-26 16:24:56 +00:00
  • 705dc046c7 Device orientation changes for iOS 6. Matej Jan 2012-11-20 10:40:35 +00:00
  • 0854d703f3 Fixed bug with spacing in sprite font measure method. Matej Jan 2012-10-26 15:59:09 +00:00
  • 9c8ed11ac6 Fixed buffers that didn't clean up after themselves. Matej Jan 2012-10-23 21:03:00 +00:00
  • 0b5b46e937 Changes: - optimization for allocations - fixed sprite font default character that was not taken into consideration Samo Pajk 2012-10-15 15:01:36 +00:00
  • 63ea4cf7e3 Fixed garbage creation in AudioContent. Matej Jan 2012-10-12 18:24:05 +00:00
  • 08abf7ffe0 NSCoding support added to data classes. Matej Jan 2012-10-11 21:45:34 +00:00
  • 72b6b40a2a CADisplayLink support defaults set Matej Jan 2012-10-09 15:28:20 +00:00
  • e2a0bf6041 CADisplayLink support for running the game loop Matej Jan 2012-10-09 15:26:47 +00:00
  • 4d2d2d8709 Moved initialization of GameVindow back to run method, because it caused problems with different device orientations. Samo Pajk 2012-09-28 10:16:28 +00:00
  • 7b1889cfec Fixed property in CAEAGLLayer in order to allow OpenGL function glReadPixels() to retrieve proper values from frambuffer (IOS6 bug). Samo Pajk 2012-09-27 12:46:52 +00:00
  • a5e7c0f9ff Lerp added to vectors. Matej Jan 2012-09-25 11:47:02 +00:00
  • e60555acd2 Added vectorstruct multiplication methods by components Matej Jan 2012-09-18 12:41:48 +00:00
  • 95c733e3b6 Events now call subscribers in order of subscription Matej Jan 2012-09-17 12:14:03 +00:00
  • a2ab2a84e5 Changes: - added render to texture features (RenderTarget2D) - optimized SpriteFont for faster access and allocations - fixed iOS6 bug witch prevented proper device orientation - fixed some problems when handling touch events Samo Pajk 2012-09-15 15:33:22 +00:00
  • 0e8b503f06 Corrected initial clientBounds size for retina displays. Matej Jan 2012-05-23 17:11:57 +00:00
  • 36b39aabd9 Fixing ignored directories Matej Jan 2012-05-22 21:11:08 +00:00
  • f01d44d87f Project file update Matej Jan 2012-05-22 14:26:11 +00:00
  • 2da57896ef Xcode insists on committing XNI project. Matej Jan 2012-05-22 14:22:14 +00:00
  • 3c6b047cb6 Added method for creating scale matrix from 3 floats. Matej Jan 2012-05-22 12:13:24 +00:00
  • d04d7bf8f3 All around update and fixes Matej Jan 2012-05-14 08:40:49 +00:00
  • e56e806481 Fixed bug on iOS5 and .x model loading Matej Jan 2011-10-24 11:22:32 +00:00
  • 08e15ca3be Xcode 4 release target added. Matej Jan 2011-07-29 14:46:41 +00:00
  • 2201adf68b Proper autoreleased content loading. Matej Jan 2011-04-13 22:44:45 +00:00
  • e539e281e9 Updated project for Xcode 4 building. Matej Jan 2011-04-13 22:36:55 +00:00
  • 761a891017 Empty implementation added for gamer services to avoid warnings. Matej Jan 2011-04-13 22:36:12 +00:00
  • 49293a9610 View scaling fixes to support iOS before 4.0. Adding Game Center classes skeletons. Matej Jan 2011-03-29 15:00:49 +00:00
  • b212fc7d44 Completed Accelerometer support. MediaPlayer stop corrected. Matej Jan 2011-02-18 13:53:30 +00:00
  • 0dc35e2de2 Adding class skeleton for accelerometer support Matej Jan 2011-02-15 16:13:14 +00:00
  • c5907f6b97 Support for showing modal windows that interrupt game loop (achievements, leaderboards). Matej Jan 2011-02-15 16:10:02 +00:00
  • 216ff5773a Added support for preferedBackBufferWidth and Height. Matej Jan 2011-02-04 22:19:35 +00:00
  • 74ccf177c5 Adding missing folders Matej Jan 2011-02-01 15:47:13 +00:00
  • 2adbc50363 Song support added. Matej Jan 2011-01-18 15:00:30 +00:00
  • 7cd74d182f Game components handling updated to enable change of order during update. Various leaks removed. Matej Jan 2011-01-15 02:05:37 +00:00
  • 1ca44f0f04 Audio support added Matej Jan 2010-12-15 08:55:39 +00:00
  • 2f0bc9f91a SoundEffect support implemented. Matej Jan 2010-12-15 08:51:44 +00:00
  • 796a3a85f3 SoundEffect support implemented. Matej Jan 2010-12-15 08:49:58 +00:00
  • b004f83f03 Data classes updated. Graphics device multisampling implementation started. Matej Jan 2010-12-14 23:28:16 +00:00
  • ea418ea5c3 Lots of leaks fixed and expanded all data classes with equals, set, NSCopying. XniPoint (XNA's Point class) added. Matej Jan 2010-12-08 04:57:47 +00:00
  • d5b2897d8b Added 3D Model support. Matej Jan 2010-11-30 23:26:03 +00:00
  • 14d015cfbb Enabled multitouch and corrected fixed timestep reporting. Matej Jan 2010-11-15 17:23:13 +00:00
  • de457cb4e2 Added set to vector. Matej Jan 2010-11-03 08:58:03 +00:00
  • ce2fb9322c A lot of work done on components and game handling (resolutions and stuff). Matej Jan 2010-11-02 09:29:19 +00:00
  • 3194ca93e7 SpriteBatch implemented and fixed. Matej Jan 2010-10-19 13:31:39 +00:00
  • 093802dbc4 Finished touch panel state. Matej Jan 2010-10-01 02:36:21 +00:00
  • 7b2c58017d Renaming enums. Matej Jan 2010-09-30 19:33:29 +00:00
  • cb41b574bf adding input Matej Jan 2010-09-30 19:03:48 +00:00
  • 54923fd932 Adding input support. Matej Jan 2010-09-30 19:00:41 +00:00
  • 89fc5c565a Finished sprite batch. Matej Jan 2010-09-30 19:00:28 +00:00
  • b865142ef2 Finished sprite batch. Matej Jan 2010-09-30 19:00:06 +00:00
  • 77ce45f9da Finished sprite batch. Matej Jan 2010-09-30 18:59:56 +00:00
  • cdcd824af7 Finished SpriteBatch and started on input. Matej Jan 2010-09-29 00:59:08 +00:00
  • ef414aae80 Basic sprite batch functionality. Matej Jan 2010-09-23 21:13:28 +00:00
  • f8840a70a6 Completed basic vector, matrix and quaternion operations. Matej Jan 2010-09-23 14:51:10 +00:00
  • 54dfc007d3 Added user primitive rendering. Matej Jan 2010-09-21 21:49:03 +00:00
  • 668bba9869 Added user primitive rendering. Matej Jan 2010-09-21 21:46:53 +00:00
  • b2ff169596 Added user primitive rendering. Matej Jan 2010-09-21 21:46:13 +00:00
  • 15d78bd090 Added SpriteBatch skeleton and all four graphic device state classes. Matej Jan 2010-09-16 20:01:42 +00:00
  • cd8cece94a Added SpriteBatch skeleton and all four graphic device state classes. Matej Jan 2010-09-16 20:01:23 +00:00
  • c63c648e1d Added texture loading capabilities into the pipeline. Matej Jan 2010-09-16 17:49:35 +00:00
  • d97472717d Added texture loading capabilities into the pipeline. Matej Jan 2010-09-16 17:49:21 +00:00
  • 720031b8e7 Added texture loading capabilities into the pipeline. Matej Jan 2010-09-16 17:49:05 +00:00
  • 7563ebcf15 Added texture loading capabilities into the pipeline. Matej Jan 2010-09-16 17:47:48 +00:00
  • d639f8483d Adding texture support to pipeline. Also headers for linear algebra classes. Matej Jan 2010-09-09 17:09:40 +00:00
  • 801508e414 Adding ContentManager skeleton. Matej Jan 2010-09-07 21:08:53 +00:00
  • 0a8f07b872 Added Texture2D loading from Data. Matej Jan 2010-09-01 14:55:24 +00:00
  • bb98737bff Readding XNI_Prefix.pch Matej Jan 2010-08-31 20:01:45 +00:00
  • baa21c94dc Trying to commit public headers project settings. Matej Jan 2010-08-31 19:46:25 +00:00
  • 01f76821e6 Added a graphics device manager. Matej Jan 2010-07-27 18:23:25 +00:00
  • e87a140ad5 Starting with implementation of graphics device. Matej Jan 2010-07-27 17:42:29 +00:00
  • fbfd1e7ab6 Adding game host and game classes. Matej Jan 2010-07-27 13:42:07 +00:00
  • e8b63f4208 Added initial window handling. Matej Jan 2010-07-22 16:13:55 +00:00
  • 43c1f445db Added initial Rectangle implementation. Matej Jan 2010-07-22 15:20:04 +00:00
  • cc255d1616 Fixed imports in events system. Matej Jan 2010-07-22 14:16:02 +00:00
  • a2bd0aacf8 Added events system. Matej Jan 2010-07-22 14:13:29 +00:00
  • f9572fda67 Added events system. Matej Jan 2010-07-22 14:10:46 +00:00
  • 983861cbdb Adding class directory structure. Matej Jan 2010-07-22 14:00:19 +00:00
  • a1af9daefa git-svn-id: http://xni.googlecode.com/svn/XNI@1 ac433895-eea3-a490-d80a-17149a75e588 Matej Jan 2010-07-22 13:55:43 +00:00