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https://github.com/thes3m/XNI
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Added vectorstruct multiplication methods by components
git-svn-id: http://xni.googlecode.com/svn/XNI@114 ac433895-eea3-a490-d80a-17149a75e588
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@ -50,6 +50,10 @@ static inline void Vector2Multiply(Vector2Struct *value1, float scaleFactor, Vec
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Vector2Set(result, value1->x * scaleFactor, value1->y * scaleFactor);
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}
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static inline void Vector2MultiplyComponents(Vector2Struct *value1, Vector2Struct *value2, Vector2Struct *result) {
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Vector2Set(result, value1->x * value2->x, value1->y * value2->y);
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}
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static inline float Vector2DotProduct(Vector2Struct *value1, Vector2Struct *value2) {
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return value1->x * value2->x + value1->y * value2->y;
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}
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@ -59,6 +59,10 @@ static inline void Vector3Multiply(Vector3Struct *value1, float scaleFactor, Vec
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Vector3Set(result, value1->x * scaleFactor, value1->y * scaleFactor, value1->z * scaleFactor);
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}
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static inline void Vector3MultiplyComponents(Vector3Struct *value1, Vector3Struct *value2, Vector3Struct *result) {
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Vector3Set(result, value1->x * value2->x, value1->y * value2->y, value1->z * value2->z);
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}
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static inline void Vector3CrossProduct(Vector3Struct *value1, Vector3Struct *value2, Vector3Struct *result) {
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Vector3Set(result,
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value1->y * value2->z - value1->z * value2->y,
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@ -68,6 +68,10 @@ static inline void Vector4Multiply(Vector4Struct *value1, float scaleFactor, Vec
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Vector4Set(result, value1->x * scaleFactor, value1->y * scaleFactor, value1->z * scaleFactor, value1->w * scaleFactor);
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}
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static inline void Vector4MultiplyComponents(Vector4Struct *value1, Vector4Struct *value2, Vector4Struct *result) {
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Vector4Set(result, value1->x * value2->x, value1->y * value2->y, value1->z * value2->z, value1->w * value2->w);
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}
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static inline void QuaternionMultiply(Vector4Struct *value1, Vector4Struct *value2, Vector4Struct *result) {
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float f12 = (value1->y * value2->z) - (value1->z * value2->y);
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float f11 = (value1->z * value2->x) - (value1->x * value2->z);
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