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mirror of https://github.com/Halofreak1990/XFXFramework synced 2024-12-26 13:49:34 +01:00
XFXFramework/src/libXFX/StorageContainer.cpp
Halofreak1990 8f089dc2ab Added the current XFX directory tree.
WARNING!!! This revision cannot compile correctly. It is updated to reflect the many changes within the XFX project.
2010-12-04 16:14:34 +00:00

111 lines
3.3 KiB
C++

// Copyright (C) 2010-2012, XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the copyright holder nor the names of any
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
extern "C" {
#if ENABLE_XBOX
#include <xboxkrnl/xboxkrnl.h>
#else
#endif
}
#include <Storage/StorageContainer.h>
#include <Storage/StorageDevice.h>
namespace XFX
{
namespace Storage
{
bool StorageContainer::IsDisposed()
{
return isDisposed;
}
StorageContainer::~StorageContainer()
{
Dispose(false);
}
void StorageContainer::Delete()
{
containerFolder.Delete(true);
}
void StorageContainer::Dispose()
{
Dispose(true);
}
void StorageContainer::Dispose(bool disposing)
{
if (!this._isDisposed)
{
isDisposed = true;
if (disposing && (Disposing != null))
{
Disposing(this, EventArgs::Empty);
}
}
}
char* StorageContainer::TitleLocation()
{
#if ENABLE_XBOX
//XBOX returns the XeImageFileName like \device\harddisk0\partition2\apps\default.xbe
// we need to map the partitions, and strip the \default.xbe from this string
// copy the XeImageFileName to tmp, and strip the \default.xbe
//char *tmp = strncpy(tmp, XeImageFileName->Buffer, XeImageFileName->Length - 12);
char szTemp[MAX_PATH];
char cDriveLetter = 0;
strncpy(szTemp, XeImageFileName->Buffer + 12, XeImageFileName->Length - 12);
szTemp[20] = 0;
GetDrive(szTemp, &cDriveLetter);
strncpy(szTemp, XeImageFileName->Buffer + 29, XeImageFileName->Length - 29);
szTemp[XeImageFileName->Length - 29] = 0;
sprintf(szDest, "%c:\\%s", cDriveLetter, szTemp);
return szDest;
#else
GetCurrentDirectory(XBMC_MAX_PATH, szDest);
strcat(szDest, "\\XBMC_PC.exe");
return szDest;
#endif
}
char* StorageContainer::TitleName()
{
#if ENABLE_XBOX
//! TODO: Read the Title field from the XBE header
#else
#endif
}
}
}