mirror of
https://github.com/Halofreak1990/XFXFramework
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111 lines
3.3 KiB
C++
111 lines
3.3 KiB
C++
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// Copyright (C) 2010-2012, XFX Team
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of the copyright holder nor the names of any
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// contributors may be used to endorse or promote products derived from
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// this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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extern "C" {
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#if ENABLE_XBOX
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#include <xboxkrnl/xboxkrnl.h>
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#else
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#endif
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}
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#include <Storage/StorageContainer.h>
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#include <Storage/StorageDevice.h>
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namespace XFX
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{
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namespace Storage
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{
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bool StorageContainer::IsDisposed()
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{
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return isDisposed;
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}
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StorageContainer::~StorageContainer()
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{
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Dispose(false);
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}
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void StorageContainer::Delete()
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{
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containerFolder.Delete(true);
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}
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void StorageContainer::Dispose()
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{
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Dispose(true);
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}
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void StorageContainer::Dispose(bool disposing)
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{
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if (!this._isDisposed)
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{
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isDisposed = true;
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if (disposing && (Disposing != null))
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{
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Disposing(this, EventArgs::Empty);
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}
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}
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}
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char* StorageContainer::TitleLocation()
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{
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#if ENABLE_XBOX
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//XBOX returns the XeImageFileName like \device\harddisk0\partition2\apps\default.xbe
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// we need to map the partitions, and strip the \default.xbe from this string
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// copy the XeImageFileName to tmp, and strip the \default.xbe
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//char *tmp = strncpy(tmp, XeImageFileName->Buffer, XeImageFileName->Length - 12);
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char szTemp[MAX_PATH];
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char cDriveLetter = 0;
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strncpy(szTemp, XeImageFileName->Buffer + 12, XeImageFileName->Length - 12);
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szTemp[20] = 0;
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GetDrive(szTemp, &cDriveLetter);
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strncpy(szTemp, XeImageFileName->Buffer + 29, XeImageFileName->Length - 29);
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szTemp[XeImageFileName->Length - 29] = 0;
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sprintf(szDest, "%c:\\%s", cDriveLetter, szTemp);
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return szDest;
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#else
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GetCurrentDirectory(XBMC_MAX_PATH, szDest);
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strcat(szDest, "\\XBMC_PC.exe");
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return szDest;
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#endif
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}
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char* StorageContainer::TitleName()
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{
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#if ENABLE_XBOX
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//! TODO: Read the Title field from the XBE header
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#else
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#endif
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}
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}
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}
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