// Copyright (C) 2010-2012, XFX Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of any // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. extern "C" { #if ENABLE_XBOX #include <xboxkrnl/xboxkrnl.h> #else #endif } #include <Storage/StorageContainer.h> #include <Storage/StorageDevice.h> namespace XFX { namespace Storage { bool StorageContainer::IsDisposed() { return isDisposed; } StorageContainer::~StorageContainer() { Dispose(false); } void StorageContainer::Delete() { containerFolder.Delete(true); } void StorageContainer::Dispose() { Dispose(true); } void StorageContainer::Dispose(bool disposing) { if (!this._isDisposed) { isDisposed = true; if (disposing && (Disposing != null)) { Disposing(this, EventArgs::Empty); } } } char* StorageContainer::TitleLocation() { #if ENABLE_XBOX //XBOX returns the XeImageFileName like \device\harddisk0\partition2\apps\default.xbe // we need to map the partitions, and strip the \default.xbe from this string // copy the XeImageFileName to tmp, and strip the \default.xbe //char *tmp = strncpy(tmp, XeImageFileName->Buffer, XeImageFileName->Length - 12); char szTemp[MAX_PATH]; char cDriveLetter = 0; strncpy(szTemp, XeImageFileName->Buffer + 12, XeImageFileName->Length - 12); szTemp[20] = 0; GetDrive(szTemp, &cDriveLetter); strncpy(szTemp, XeImageFileName->Buffer + 29, XeImageFileName->Length - 29); szTemp[XeImageFileName->Length - 29] = 0; sprintf(szDest, "%c:\\%s", cDriveLetter, szTemp); return szDest; #else GetCurrentDirectory(XBMC_MAX_PATH, szDest); strcat(szDest, "\\XBMC_PC.exe"); return szDest; #endif } char* StorageContainer::TitleName() { #if ENABLE_XBOX //! TODO: Read the Title field from the XBE header #else #endif } } }