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XFXFramework/src/libXFX.Game/GraphicsDeviceManager.cpp

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// Copyright (C) 2010-2012, XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the copyright holder nor the names of any
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <GraphicsDeviceManager.h>
#include "../libXFX/pbKit.h"
namespace XFX
{
const int GraphicsDeviceManager::DefaultBackBufferWidth = 640;
const int GraphicsDeviceManager::DefaultBackBufferHeight = 480;
const DeviceType_t GraphicsDeviceManager::ValidDeviceTypes[] = { DeviceType::Hardware };
SurfaceFormat_t GraphicsDeviceManager::ValidAdapterFormats[] = { SurfaceFormat::Bgr32, SurfaceFormat::Bgr555, SurfaceFormat::Bgr565, SurfaceFormat::Bgra1010102 };
SurfaceFormat_t GraphicsDeviceManager::ValidBackBufferFormats[] = { SurfaceFormat::Bgr565, SurfaceFormat::Bgr555, SurfaceFormat::Bgra5551, SurfaceFormat::Bgr32, SurfaceFormat::Color, SurfaceFormat::Bgra1010102 };
GraphicsDevice GraphicsDeviceManager::GraphicsDevice_()
{
return graphicsDevice;
}
bool IsFullScreen()
{
return true;
}
void GraphicsDeviceManager::ApplyChanges()
{
}
bool GraphicsDeviceManager::CanResetDevice(GraphicsDeviceInformation newDeviceInfo)
{
if (graphicsDevice.CreationParameters().DeviceType_() != newDeviceInfo.DeviceType_)
{
return false;
}
return true;
}
GraphicsDeviceManager::GraphicsDeviceManager(Game game)
{
_game = game;
/*
if (game.Services().GetService((Object*)IGraphicsDeviceManager) != null)
throw ArgumentException("A graphics device manager is already registered. The graphics device manager cannot be changed once it is set.");*/
game.Services().AddService((Object*)this);
game.Services().AddService((Object*)this);
}
GraphicsDeviceInformation GraphicsDeviceManager::FindBestDevice(bool anySuitableDevice)
{
GraphicsDeviceInformation result;
return result;
}
void GraphicsDeviceManager::OnDeviceCreated(Object* sender, EventArgs args)
{
if (DeviceCreated != null)
DeviceCreated(sender, args);
}
void GraphicsDeviceManager::OnDeviceDisposing(Object* sender, EventArgs args)
{
if (DeviceDisposing != null)
DeviceDisposing(sender, args);
}
void GraphicsDeviceManager::OnDeviceReset(Object* sender, EventArgs args)
{
if (DeviceReset != null)
DeviceReset(sender, args);
}
void GraphicsDeviceManager::OnDeviceResetting(Object* sender, EventArgs args)
{
if (DeviceResetting != null)
DeviceResetting(sender, args);
}
void GraphicsDeviceManager::RankDevices(List<GraphicsDeviceInformation> foundDevices)
{
int index = 0;
while (index < foundDevices.Count())
{
DeviceType_t deviceType = foundDevices[index].DeviceType_;
GraphicsAdapter adapter = foundDevices[index].Adapter;
PresentationParameters presentationParameters = foundDevices[index].PresentationParameters_;
if (!adapter.CheckDeviceFormat(deviceType, adapter.CurrentDisplayMode().Format, TextureUsage::None, QueryUsages::PostPixelShaderRendering, ResourceType::Texture2D, presentationParameters.BackBufferFormat))
{
foundDevices.RemoveAt(index);
}
else
{
index++;
}
}
}
void GraphicsDeviceManager::ToggleFullscreen()
{
}
bool IGraphicsDeviceManager::BeginDraw()
{
return true;
}
void IGraphicsDeviceManager::EndDraw()
{
}
}