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XFXFramework/src/libXFX.Game/GraphicsDeviceManager.cpp

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// Copyright (C) 2010-2012, XFX Team
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of the copyright holder nor the names of any
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
#include <GraphicsDeviceManager.h>
#include "PBKit/pbKit.h"
namespace XFX
{
#if ENABLE_XBOX
const int GraphicsDeviceManager::DefaultBackBufferWidth = 640;
const int GraphicsDeviceManager::DefaultBackBufferHeight = 480;
const DeviceType_t GraphicsDeviceManager::ValidDeviceTypes[] = { DeviceType::Hardware };
#else
const int GraphicsDeviceManager::DefaultBackBufferWidth = 800;
const int GraphicsDeviceManager::DefaultBackBufferHeight = 600;
#endif
GraphicsDevice GraphicsDeviceManager::GraphicsDevice_()
{
return graphicsDevice;
}
bool IsFullScreen()
{
#if ENABLE_XBOX //On the XBOX we always run Fullscreen
return true;
#else
return isFullScreen;
#endif
}
void GraphicsDeviceManager::ApplyChanges()
{
}
void IGraphicsDeviceManager::CreateDevice()
{
}
GraphicsDeviceManager::GraphicsDeviceManager(Game game)
{
_game = game;
if (game.Services().GetService(typeof(IGraphicsDeviceManager)) != null)
{
throw ArgumentException("A graphics device manager is already registered. The graphics device manager cannot be changed once it is set.");
}
game.Services().AddService(typeof(IGraphicsDeviceManager), this);
game.Services().AddService(typeof(IGraphicsDeviceService), this);
#if !ENABLE_XBOX
game.Window.ClientSizeChanged += new EventHandler(this.GameWindowClientSizeChanged);
game.Window.ScreenDeviceNameChanged += new EventHandler(this.GameWindowScreenDeviceNameChanged);
#endif
}
void GraphicsDeviceManager::ToggleFullscreen()
{
#if !ENABLE_XBOX
isFullScreen != isFullScreen;
//graphicsDevice.PresentationParameters.
#endif
}
bool IGraphicsDeviceManager::BeginDraw()
{
return true;
}
}