// Copyright (C) 2010-2012, XFX Team // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of the copyright holder nor the names of any // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE // ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE // LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF // SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include #include "../libXFX/pbKit.h" namespace XFX { const int GraphicsDeviceManager::DefaultBackBufferWidth = 640; const int GraphicsDeviceManager::DefaultBackBufferHeight = 480; const DeviceType_t GraphicsDeviceManager::ValidDeviceTypes[] = { DeviceType::Hardware }; SurfaceFormat_t GraphicsDeviceManager::ValidAdapterFormats[] = { SurfaceFormat::Bgr32, SurfaceFormat::Bgr555, SurfaceFormat::Bgr565, SurfaceFormat::Bgra1010102 }; SurfaceFormat_t GraphicsDeviceManager::ValidBackBufferFormats[] = { SurfaceFormat::Bgr565, SurfaceFormat::Bgr555, SurfaceFormat::Bgra5551, SurfaceFormat::Bgr32, SurfaceFormat::Color, SurfaceFormat::Bgra1010102 }; GraphicsDevice GraphicsDeviceManager::GraphicsDevice_() { return graphicsDevice; } bool IsFullScreen() { return true; } void GraphicsDeviceManager::ApplyChanges() { } bool GraphicsDeviceManager::CanResetDevice(GraphicsDeviceInformation newDeviceInfo) { if (graphicsDevice.CreationParameters().DeviceType_() != newDeviceInfo.DeviceType_) { return false; } return true; } GraphicsDeviceManager::GraphicsDeviceManager(Game game) { _game = game; /* if (game.Services().GetService((Object*)IGraphicsDeviceManager) != null) throw ArgumentException("A graphics device manager is already registered. The graphics device manager cannot be changed once it is set.");*/ game.Services().AddService((Object*)this); game.Services().AddService((Object*)this); } GraphicsDeviceInformation GraphicsDeviceManager::FindBestDevice(bool anySuitableDevice) { GraphicsDeviceInformation result; return result; } void GraphicsDeviceManager::OnDeviceCreated(Object* sender, EventArgs args) { if (DeviceCreated != null) DeviceCreated(sender, args); } void GraphicsDeviceManager::OnDeviceDisposing(Object* sender, EventArgs args) { if (DeviceDisposing != null) DeviceDisposing(sender, args); } void GraphicsDeviceManager::OnDeviceReset(Object* sender, EventArgs args) { if (DeviceReset != null) DeviceReset(sender, args); } void GraphicsDeviceManager::OnDeviceResetting(Object* sender, EventArgs args) { if (DeviceResetting != null) DeviceResetting(sender, args); } void GraphicsDeviceManager::RankDevices(List foundDevices) { int index = 0; while (index < foundDevices.Count()) { DeviceType_t deviceType = foundDevices[index].DeviceType_; GraphicsAdapter adapter = foundDevices[index].Adapter; PresentationParameters presentationParameters = foundDevices[index].PresentationParameters_; if (!adapter.CheckDeviceFormat(deviceType, adapter.CurrentDisplayMode().Format, TextureUsage::None, QueryUsages::PostPixelShaderRendering, ResourceType::Texture2D, presentationParameters.BackBufferFormat)) { foundDevices.RemoveAt(index); } else { index++; } } } void GraphicsDeviceManager::ToggleFullscreen() { } bool IGraphicsDeviceManager::BeginDraw() { return true; } void IGraphicsDeviceManager::EndDraw() { } }