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XFXFramework/src/libXFX/StorageDeviceAsyncResult.cpp

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#include <GamerServices/StorageDeviceAsyncResult.h>
namespace XFX
{
namespace GamerServices
{
Object* StorageDeviceAsyncResult::AsyncState()
{
return syncObject;
}
bool StorageDeviceAsyncResult::CompletedSynchronously()
{
// TODO: implement
return true;
}
StorageDeviceAsyncResult::StorageDeviceAsyncResult(Object * const stateObject, int player)
{
syncObject = stateObject;
playerIndex = player;
}
StorageDeviceAsyncResult::StorageDeviceAsyncResult(const StorageDeviceAsyncResult &obj)
{
syncObject = obj.syncObject;
playerIndex = obj.playerIndex;
}
StorageDeviceAsyncResult::StorageDeviceAsyncResult(IAsyncResult* &obj)
{
// TODO: implement
}
}
}