#include namespace XFX { namespace GamerServices { Object* StorageDeviceAsyncResult::AsyncState() { return syncObject; } bool StorageDeviceAsyncResult::CompletedSynchronously() { // TODO: implement return true; } StorageDeviceAsyncResult::StorageDeviceAsyncResult(Object * const stateObject, int player) { syncObject = stateObject; playerIndex = player; } StorageDeviceAsyncResult::StorageDeviceAsyncResult(const StorageDeviceAsyncResult &obj) { syncObject = obj.syncObject; playerIndex = obj.playerIndex; } StorageDeviceAsyncResult::StorageDeviceAsyncResult(IAsyncResult* &obj) { // TODO: implement } } }