mirror of
https://github.com/Halofreak1990/XFXFramework
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36 lines
700 B
C++
36 lines
700 B
C++
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#include <GamerServices/StorageDeviceAsyncResult.h>
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namespace XFX
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{
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namespace GamerServices
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{
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Object* StorageDeviceAsyncResult::AsyncState()
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{
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return syncObject;
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}
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bool StorageDeviceAsyncResult::CompletedSynchronously()
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{
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return true;
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}
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StorageDeviceAsyncResult::StorageDeviceAsyncResult(Object* stateObject, int player)
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{
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syncObject = stateObject;
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playerIndex = player;
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}
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StorageDeviceAsyncResult::StorageDeviceAsyncResult(const StorageDeviceAsyncResult &obj)
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{
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syncObject = obj.syncObject;
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playerIndex = obj.playerIndex;
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}
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StorageDeviceAsyncResult::StorageDeviceAsyncResult(IAsyncResult* &obj)
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{
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}
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}
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}
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