1
0
mirror of https://github.com/Memorix101/UnityXNA/ synced 2024-12-30 15:25:35 +01:00
Memorix101 a92ad739ef added new inputsystem and spritefonts
- Replaced old Unity Input with new InputSystem
- Improved SpriteFonts
2023-04-16 17:46:17 +02:00

27 lines
688 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Microsoft.Xna.Framework.Audio
{
public class SoundEffect : IDisposable
{
public UnityEngine.AudioClip Clip { get; set; }
public void Play()
{
GameObject gameObject = new GameObject("SoundEffectAudioClip");
gameObject.AddComponent<AudioSource>();
gameObject.GetComponent<AudioSource>().clip = Clip;
gameObject.GetComponent<AudioSource>().Play();
gameObject.AddComponent<AudioSourceController>();
// TODO
}
public void Dispose()
{ }
}
}