mirror of
https://github.com/Memorix101/UnityXNA/
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27 lines
688 B
C#
27 lines
688 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace Microsoft.Xna.Framework.Audio
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{
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public class SoundEffect : IDisposable
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{
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public UnityEngine.AudioClip Clip { get; set; }
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public void Play()
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{
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GameObject gameObject = new GameObject("SoundEffectAudioClip");
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gameObject.AddComponent<AudioSource>();
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gameObject.GetComponent<AudioSource>().clip = Clip;
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gameObject.GetComponent<AudioSource>().Play();
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gameObject.AddComponent<AudioSourceController>();
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// TODO
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}
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public void Dispose()
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{ }
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}
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}
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