using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Microsoft.Xna.Framework.Audio { public class SoundEffect : IDisposable { public UnityEngine.AudioClip Clip { get; set; } public void Play() { GameObject gameObject = new GameObject("SoundEffectAudioClip"); gameObject.AddComponent(); gameObject.GetComponent().clip = Clip; gameObject.GetComponent().Play(); gameObject.AddComponent(); // TODO } public void Dispose() { } } }