mirror of
https://github.com/Memorix101/UnityXNA/
synced 2024-12-30 15:25:35 +01:00
added new inputsystem and spritefonts
- Replaced old Unity Input with new InputSystem - Improved SpriteFonts
This commit is contained in:
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646d0ad665
commit
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|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.2.15f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Hub\Editor\2022.2.15f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.InputSystem">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.InputSystem.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VisualStudio.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VisualStudio.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Unity.VSCode.Editor">
|
||||
<HintPath>Library\ScriptAssemblies\Unity.VSCode.Editor.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
BIN
Assets/Resources/Content/Fonts/Pericles.ttf
Normal file
BIN
Assets/Resources/Content/Fonts/Pericles.ttf
Normal file
Binary file not shown.
21
Assets/Resources/Content/Fonts/Pericles.ttf.meta
Normal file
21
Assets/Resources/Content/Fonts/Pericles.ttf.meta
Normal file
@ -0,0 +1,21 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f7ed190302d8af14bb7edb878a8a1ab4
|
||||
TrueTypeFontImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 4
|
||||
fontSize: 16
|
||||
forceTextureCase: -2
|
||||
characterSpacing: 0
|
||||
characterPadding: 1
|
||||
includeFontData: 1
|
||||
fontNames:
|
||||
- PericlesW01-Regular
|
||||
fallbackFontReferences: []
|
||||
customCharacters:
|
||||
fontRenderingMode: 0
|
||||
ascentCalculationMode: 1
|
||||
useLegacyBoundsCalculation: 0
|
||||
shouldRoundAdvanceValue: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -6,7 +6,7 @@ public class AudioSourceController : MonoBehaviour
|
||||
IEnumerator Start()
|
||||
{
|
||||
// Wait for the audio clip to finish playing, then delete the game object
|
||||
yield return new WaitForSeconds(audio.clip.length);
|
||||
yield return new WaitForSeconds(GetComponent<AudioSource>().clip.length);
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
@ -14,8 +14,8 @@ namespace Microsoft.Xna.Framework.Audio
|
||||
{
|
||||
GameObject gameObject = new GameObject("SoundEffectAudioClip");
|
||||
gameObject.AddComponent<AudioSource>();
|
||||
gameObject.audio.clip = Clip;
|
||||
gameObject.audio.Play();
|
||||
gameObject.GetComponent<AudioSource>().clip = Clip;
|
||||
gameObject.GetComponent<AudioSource>().Play();
|
||||
gameObject.AddComponent<AudioSourceController>();
|
||||
// TODO
|
||||
}
|
||||
|
@ -116,7 +116,7 @@ namespace Microsoft.Xna.Framework.Content
|
||||
&& fontSettings.ContainsKey("UseKerning")
|
||||
&& fontSettings.ContainsKey("Style"))
|
||||
{
|
||||
SpriteFont spriteFont = new SpriteFont(fontSettings["FontName"], float.Parse(fontSettings["Size"]), float.Parse(fontSettings["Spacing"]), bool.Parse(fontSettings["UseKerning"]), fontSettings["Style"]);
|
||||
SpriteFont spriteFont = new SpriteFont(fontSettings["FontName"], float.Parse(fontSettings["Size"]), float.Parse(fontSettings["Spacing"]), bool.Parse(fontSettings["UseKerning"]), fontSettings["Style"], asset);
|
||||
|
||||
return spriteFont;
|
||||
}
|
||||
|
@ -1,12 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Microsoft.Xna.Framework
|
||||
{
|
||||
class UnityGameWindow : GameWindow
|
||||
{
|
||||
{
|
||||
public override bool AllowUserResizing
|
||||
{
|
||||
get
|
||||
@ -24,7 +22,18 @@ namespace Microsoft.Xna.Framework
|
||||
}
|
||||
public override Rectangle ClientBounds
|
||||
{
|
||||
get { throw new NotImplementedException(); }
|
||||
//get { throw new NotImplementedException(); }
|
||||
get
|
||||
{
|
||||
if (!Application.isEditor)
|
||||
{
|
||||
return new Rectangle(Screen.mainWindowPosition.x, Screen.mainWindowPosition.y, Screen.height, Screen.width);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new Rectangle(0, 0, Screen.height, Screen.width);
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void EndScreenDeviceChange(string screenDeviceName, int clientWidth, int clientHeight)
|
||||
{
|
||||
@ -42,5 +51,5 @@ namespace Microsoft.Xna.Framework
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ namespace Microsoft.Xna.Framework.Graphics
|
||||
private float spacing;
|
||||
private bool useKerning;
|
||||
private string style;
|
||||
private string pathTo;
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
@ -54,16 +55,25 @@ namespace Microsoft.Xna.Framework.Graphics
|
||||
{
|
||||
return this.useKerning;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string PathTo
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.pathTo;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public SpriteFont(string fontName, float size, float spacing, bool useKerning, string style)
|
||||
public SpriteFont(string fontName, float size, float spacing, bool useKerning, string style, string pathTo)
|
||||
{
|
||||
this.fontName = fontName;
|
||||
this.size = size;
|
||||
this.spacing = spacing;
|
||||
this.useKerning = useKerning;
|
||||
this.style = style;
|
||||
this.pathTo = pathTo;
|
||||
}
|
||||
internal Vector2 MeasureString(string text)
|
||||
{
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.Tracing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
@ -8,74 +9,75 @@ namespace Microsoft.Xna.Framework.Input
|
||||
{
|
||||
public static class Keyboard
|
||||
{
|
||||
static KeyCode[] keyMapping;
|
||||
|
||||
static UnityEngine.InputSystem.Key[] keyMapping;
|
||||
|
||||
static Keyboard()
|
||||
{
|
||||
keyMapping = new KeyCode[256];
|
||||
keyMapping = new UnityEngine.InputSystem.Key[256];
|
||||
|
||||
// Alphabet
|
||||
keyMapping[(int)Keys.A] = KeyCode.A;
|
||||
keyMapping[(int)Keys.B] = KeyCode.B;
|
||||
keyMapping[(int)Keys.C] = KeyCode.C;
|
||||
keyMapping[(int)Keys.D] = KeyCode.D;
|
||||
keyMapping[(int)Keys.E] = KeyCode.E;
|
||||
keyMapping[(int)Keys.F] = KeyCode.F;
|
||||
keyMapping[(int)Keys.G] = KeyCode.G;
|
||||
keyMapping[(int)Keys.H] = KeyCode.H;
|
||||
keyMapping[(int)Keys.I] = KeyCode.I;
|
||||
keyMapping[(int)Keys.J] = KeyCode.J;
|
||||
keyMapping[(int)Keys.K] = KeyCode.K;
|
||||
keyMapping[(int)Keys.L] = KeyCode.L;
|
||||
keyMapping[(int)Keys.M] = KeyCode.M;
|
||||
keyMapping[(int)Keys.N] = KeyCode.N;
|
||||
keyMapping[(int)Keys.O] = KeyCode.O;
|
||||
keyMapping[(int)Keys.P] = KeyCode.P;
|
||||
keyMapping[(int)Keys.Q] = KeyCode.Q;
|
||||
keyMapping[(int)Keys.R] = KeyCode.R;
|
||||
keyMapping[(int)Keys.S] = KeyCode.S;
|
||||
keyMapping[(int)Keys.T] = KeyCode.T;
|
||||
keyMapping[(int)Keys.U] = KeyCode.U;
|
||||
keyMapping[(int)Keys.V] = KeyCode.V;
|
||||
keyMapping[(int)Keys.W] = KeyCode.W;
|
||||
keyMapping[(int)Keys.X] = KeyCode.X;
|
||||
keyMapping[(int)Keys.Y] = KeyCode.Y;
|
||||
keyMapping[(int)Keys.Z] = KeyCode.Z;
|
||||
|
||||
keyMapping[(int)Keys.A] = UnityEngine.InputSystem.Key.A;
|
||||
keyMapping[(int)Keys.B] = UnityEngine.InputSystem.Key.B;
|
||||
keyMapping[(int)Keys.C] = UnityEngine.InputSystem.Key.C;
|
||||
keyMapping[(int)Keys.D] = UnityEngine.InputSystem.Key.D;
|
||||
keyMapping[(int)Keys.E] = UnityEngine.InputSystem.Key.E;
|
||||
keyMapping[(int)Keys.F] = UnityEngine.InputSystem.Key.F;
|
||||
keyMapping[(int)Keys.G] = UnityEngine.InputSystem.Key.G;
|
||||
keyMapping[(int)Keys.H] = UnityEngine.InputSystem.Key.H;
|
||||
keyMapping[(int)Keys.I] = UnityEngine.InputSystem.Key.I;
|
||||
keyMapping[(int)Keys.J] = UnityEngine.InputSystem.Key.J;
|
||||
keyMapping[(int)Keys.K] = UnityEngine.InputSystem.Key.K;
|
||||
keyMapping[(int)Keys.L] = UnityEngine.InputSystem.Key.L;
|
||||
keyMapping[(int)Keys.M] = UnityEngine.InputSystem.Key.M;
|
||||
keyMapping[(int)Keys.N] = UnityEngine.InputSystem.Key.N;
|
||||
keyMapping[(int)Keys.O] = UnityEngine.InputSystem.Key.O;
|
||||
keyMapping[(int)Keys.P] = UnityEngine.InputSystem.Key.P;
|
||||
keyMapping[(int)Keys.Q] = UnityEngine.InputSystem.Key.Q;
|
||||
keyMapping[(int)Keys.R] = UnityEngine.InputSystem.Key.R;
|
||||
keyMapping[(int)Keys.S] = UnityEngine.InputSystem.Key.S;
|
||||
keyMapping[(int)Keys.T] = UnityEngine.InputSystem.Key.T;
|
||||
keyMapping[(int)Keys.U] = UnityEngine.InputSystem.Key.U;
|
||||
keyMapping[(int)Keys.V] = UnityEngine.InputSystem.Key.V;
|
||||
keyMapping[(int)Keys.W] = UnityEngine.InputSystem.Key.W;
|
||||
keyMapping[(int)Keys.X] = UnityEngine.InputSystem.Key.X;
|
||||
keyMapping[(int)Keys.Y] = UnityEngine.InputSystem.Key.Y;
|
||||
keyMapping[(int)Keys.Z] = UnityEngine.InputSystem.Key.Z;
|
||||
|
||||
// Main number keys
|
||||
keyMapping[(int)Keys.D0] = KeyCode.Keypad0;
|
||||
keyMapping[(int)Keys.D1] = KeyCode.Keypad1;
|
||||
keyMapping[(int)Keys.D2] = KeyCode.Keypad2;
|
||||
keyMapping[(int)Keys.D3] = KeyCode.Keypad3;
|
||||
keyMapping[(int)Keys.D4] = KeyCode.Keypad4;
|
||||
keyMapping[(int)Keys.D5] = KeyCode.Keypad5;
|
||||
keyMapping[(int)Keys.D6] = KeyCode.Keypad6;
|
||||
keyMapping[(int)Keys.D7] = KeyCode.Keypad7;
|
||||
keyMapping[(int)Keys.D8] = KeyCode.Keypad8;
|
||||
keyMapping[(int)Keys.D9] = KeyCode.Keypad9;
|
||||
|
||||
keyMapping[(int)Keys.D0] = UnityEngine.InputSystem.Key.Digit0;
|
||||
keyMapping[(int)Keys.D1] = UnityEngine.InputSystem.Key.Digit1;
|
||||
keyMapping[(int)Keys.D2] = UnityEngine.InputSystem.Key.Digit2;
|
||||
keyMapping[(int)Keys.D3] = UnityEngine.InputSystem.Key.Digit3;
|
||||
keyMapping[(int)Keys.D4] = UnityEngine.InputSystem.Key.Digit4;
|
||||
keyMapping[(int)Keys.D5] = UnityEngine.InputSystem.Key.Digit5;
|
||||
keyMapping[(int)Keys.D6] = UnityEngine.InputSystem.Key.Digit6;
|
||||
keyMapping[(int)Keys.D7] = UnityEngine.InputSystem.Key.Digit7;
|
||||
keyMapping[(int)Keys.D8] = UnityEngine.InputSystem.Key.Digit8;
|
||||
keyMapping[(int)Keys.D9] = UnityEngine.InputSystem.Key.Digit9;
|
||||
|
||||
// Others
|
||||
keyMapping[(int)Keys.Enter] = KeyCode.Return;
|
||||
keyMapping[(int)Keys.Delete] = KeyCode.Delete;
|
||||
keyMapping[(int)Keys.Space] = KeyCode.Space;
|
||||
keyMapping[(int)Keys.Left] = KeyCode.LeftArrow;
|
||||
keyMapping[(int)Keys.Right] = KeyCode.RightArrow;
|
||||
keyMapping[(int)Keys.Up] = KeyCode.UpArrow;
|
||||
keyMapping[(int)Keys.Down] = KeyCode.DownArrow;
|
||||
|
||||
// TODO: More key code conversions
|
||||
}
|
||||
|
||||
internal static KeyboardState GetState()
|
||||
keyMapping[(int)Keys.Enter] = UnityEngine.InputSystem.Key.Enter;
|
||||
keyMapping[(int)Keys.Delete] = UnityEngine.InputSystem.Key.Delete;
|
||||
keyMapping[(int)Keys.Space] = UnityEngine.InputSystem.Key.Space;
|
||||
keyMapping[(int)Keys.Left] = UnityEngine.InputSystem.Key.LeftArrow;
|
||||
keyMapping[(int)Keys.Right] = UnityEngine.InputSystem.Key.RightArrow;
|
||||
keyMapping[(int)Keys.Up] = UnityEngine.InputSystem.Key.UpArrow;
|
||||
keyMapping[(int)Keys.Down] = UnityEngine.InputSystem.Key.DownArrow;
|
||||
|
||||
// TODO: More key code conversions
|
||||
}
|
||||
|
||||
internal static KeyboardState GetState()
|
||||
{
|
||||
bool[] keyStates = new bool[256];
|
||||
|
||||
for (int i = 0; i < keyStates.Length; i++)
|
||||
{
|
||||
if(keyMapping[i] != null)
|
||||
if(keyMapping[i] != UnityEngine.InputSystem.Key.None)
|
||||
{
|
||||
keyStates[i] = UnityEngine.Input.GetKey(keyMapping[i]);
|
||||
}
|
||||
//keyStates[i] = UnityEngine.Input.GetKey(keyMapping[i]);
|
||||
keyStates[i] = UnityEngine.InputSystem.Keyboard.current[keyMapping[i]].isPressed;
|
||||
}
|
||||
}
|
||||
|
||||
return new KeyboardState(keyStates);
|
||||
|
@ -1,9 +1,10 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using Platformer;
|
||||
using Platformer; // your game namespace here
|
||||
using System.IO;
|
||||
|
||||
public class XNATest : MonoBehaviour {
|
||||
PlatformerGame game;
|
||||
PlatformerGame game; // your game routine here
|
||||
DrawQueue drawQueue;
|
||||
|
||||
public float updateInterval = 0.5F;
|
||||
@ -21,7 +22,7 @@ public class XNATest : MonoBehaviour {
|
||||
Microsoft.Xna.Framework.Media.MediaPlayer.AudioSource = gameObject.AddComponent<AudioSource>();
|
||||
|
||||
drawQueue = new DrawQueue();
|
||||
game = new PlatformerGame();
|
||||
game = new PlatformerGame(); // your game routine here
|
||||
game.DrawQueue = drawQueue;
|
||||
game.Begin();
|
||||
timeleft = updateInterval;
|
||||
@ -73,7 +74,7 @@ public class XNATest : MonoBehaviour {
|
||||
float height = call.Texture2D.UnityTexture.height;
|
||||
GUI.color = new Color(call.Color.X, call.Color.Y, call.Color.Z, call.Color.W);
|
||||
|
||||
Rect sourceRect = new Rect(0,0, 1,1);
|
||||
Rect sourceRect = new Rect(0, 0, 1, 1);
|
||||
|
||||
if(call.Source != null)
|
||||
{
|
||||
@ -93,20 +94,29 @@ public class XNATest : MonoBehaviour {
|
||||
sourceRect.y = 1-sourceRect.y;
|
||||
sourceRect.height *= -1;
|
||||
}
|
||||
|
||||
GUI.DrawTextureWithTexCoords(new Rect(x,y,width * Mathf.Abs(sourceRect.width),height * Mathf.Abs(sourceRect.height)), call.Texture2D.UnityTexture, sourceRect);
|
||||
|
||||
}
|
||||
|
||||
|
||||
GUI.DrawTextureWithTexCoords(new Rect(x, y, width * Mathf.Abs(sourceRect.width), height * Mathf.Abs(sourceRect.height)), call.Texture2D.UnityTexture, sourceRect);
|
||||
}
|
||||
|
||||
// Draw strings from SpriteBatch.DrawString()
|
||||
for (int i = 0; i < drawQueue.LastStringQueue.Length; i++)
|
||||
{
|
||||
DrawStringCall call = drawQueue.LastStringQueue[i];
|
||||
|
||||
GUI.color = new Color(call.Color.X, call.Color.Y, call.Color.Z, call.Color.W);
|
||||
|
||||
Vector2 size = GUI.skin.label.CalcSize(new GUIContent(call.Value));
|
||||
GUI.Label(new Rect(call.Position.X, call.Position.Y, size.x, size.y), call.Value);
|
||||
|
||||
Vector2 size = GUI.skin.label.CalcSize(new GUIContent(call.Value));
|
||||
string[] x = call.Font.PathTo.Split('/');
|
||||
string path = $"{call.Font.PathTo.Remove(call.Font.PathTo.Length - 1 - x[x.Length-1].Length)}/{call.Font.FontName.ToString()}";
|
||||
Font myFont = (Font)UnityEngine.Resources.Load($"{path}", typeof(Font));
|
||||
//GUI.skin.font = myFont;
|
||||
|
||||
GUIStyle myStyle = new GUIStyle();
|
||||
myStyle.font = myFont;
|
||||
myStyle.fontSize = (int)call.Font.Size;
|
||||
myStyle.normal.textColor = new Color(call.Color.X, call.Color.Y, call.Color.Z, call.Color.W);
|
||||
|
||||
GUI.Label(new Rect(call.Position.X, call.Position.Y, size.x, size.y), call.Value, myStyle);
|
||||
}
|
||||
|
||||
//GUIStyle style = new GUIStyle();
|
||||
|
38
Packages/manifest.json
Normal file
38
Packages/manifest.json
Normal file
@ -0,0 +1,38 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ide.visualstudio": "2.0.17",
|
||||
"com.unity.ide.vscode": "1.2.5",
|
||||
"com.unity.inputsystem": "1.5.1",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
"com.unity.modules.androidjni": "1.0.0",
|
||||
"com.unity.modules.animation": "1.0.0",
|
||||
"com.unity.modules.assetbundle": "1.0.0",
|
||||
"com.unity.modules.audio": "1.0.0",
|
||||
"com.unity.modules.cloth": "1.0.0",
|
||||
"com.unity.modules.director": "1.0.0",
|
||||
"com.unity.modules.imageconversion": "1.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.modules.jsonserialize": "1.0.0",
|
||||
"com.unity.modules.particlesystem": "1.0.0",
|
||||
"com.unity.modules.physics": "1.0.0",
|
||||
"com.unity.modules.physics2d": "1.0.0",
|
||||
"com.unity.modules.screencapture": "1.0.0",
|
||||
"com.unity.modules.terrain": "1.0.0",
|
||||
"com.unity.modules.terrainphysics": "1.0.0",
|
||||
"com.unity.modules.tilemap": "1.0.0",
|
||||
"com.unity.modules.ui": "1.0.0",
|
||||
"com.unity.modules.uielements": "1.0.0",
|
||||
"com.unity.modules.umbra": "1.0.0",
|
||||
"com.unity.modules.unityanalytics": "1.0.0",
|
||||
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||
"com.unity.modules.vehicles": "1.0.0",
|
||||
"com.unity.modules.video": "1.0.0",
|
||||
"com.unity.modules.vr": "1.0.0",
|
||||
"com.unity.modules.wind": "1.0.0",
|
||||
"com.unity.modules.xr": "1.0.0"
|
||||
}
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290
Packages/packages-lock.json
Normal file
290
Packages/packages-lock.json
Normal file
@ -0,0 +1,290 @@
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
Normal file
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ProjectSettings/GraphicsSettings.asset
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ProjectSettings/GraphicsSettings.asset
Normal file
Binary file not shown.
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Normal file
35
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Normal file
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Normal file
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ProjectSettings/NavMeshAreas.asset
Normal file
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36
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Normal file
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Normal file
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ProjectSettings/Physics2DSettings.asset
Normal file
48
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Normal file
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ProjectSettings/PresetManager.asset
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Normal file
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UnityAnalyticsSettings:
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||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_PackageRequiringCoreStatsPresent: 0
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
17
ProjectSettings/VFXManager.asset
Normal file
17
ProjectSettings/VFXManager.asset
Normal file
@ -0,0 +1,17 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!937362698 &1
|
||||
VFXManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_IndirectShader: {fileID: 0}
|
||||
m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
||||
m_MaxScrubTime: 30
|
||||
m_CompiledVersion: 0
|
||||
m_RuntimeVersion: 0
|
||||
m_RuntimeResources: {fileID: 0}
|
||||
m_BatchEmptyLifetime: 300
|
8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
@ -0,0 +1,8 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!890905787 &1
|
||||
VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
20
UnityXNA.sln
Normal file
20
UnityXNA.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp", "Assembly-CSharp.csproj", "{84AEEA0C-3456-3BFD-A34D-39C11BC324A2}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{84AEEA0C-3456-3BFD-A34D-39C11BC324A2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{84AEEA0C-3456-3BFD-A34D-39C11BC324A2}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{84AEEA0C-3456-3BFD-A34D-39C11BC324A2}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{84AEEA0C-3456-3BFD-A34D-39C11BC324A2}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
x
Reference in New Issue
Block a user