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mirror of https://github.com/Memorix101/UnityXNA/ synced 2024-12-30 15:25:35 +01:00

10 Commits

Author SHA1 Message Date
Memorix101
64046bbdfe reimported assets 2023-04-17 12:31:49 +02:00
Memorix101
caf34be62d update 2023-04-16 17:47:05 +02:00
Memorix101
a92ad739ef added new inputsystem and spritefonts
- Replaced old Unity Input with new InputSystem
- Improved SpriteFonts
2023-04-16 17:46:17 +02:00
Barnaby Smith
646d0ad665 Updated readme 2013-04-15 22:10:25 +01:00
Barnaby Smith
9133d39a46 Updated Readme 2013-04-15 22:00:43 +01:00
Barnaby Smith
b11fd24843 Added support for Unity 4
Unity 3.x had an issue with the byte order mark at the start of XML
files, which there was a code work around for. Unity 4 has subsequently
fixed the issue, so the work around has been ifdef'd to work only on
Unity 3.x.
2013-04-06 15:06:32 +01:00
Barnaby Smith
5f120f70f8 Merge pull request #1 from SiENcE/master
Merged SiENcE's changes - new classes from MonoGame
2012-10-29 06:52:22 -07:00
F.Fischer
84e019207b -additional classes added
-SpriteBatch update to support more drawing functions
-Components added
2012-07-10 00:29:01 +02:00
Barnaby Smith
6fe889760d First commit. Proof of concept implementation.
The XNA 4.0 PlatformerGame sample is successfully running inside Unity3D
3.5.
Implemented a basic game loop, game timing, content loading for
Texture2D, SoundEffect and Song. Emulated SpriteBatch drawing for
sprites and strings (note SpriteFont is not yet supported to all strings
are rendered using the default GUI label font). Songs can be played
using an AudioSource attached to the XNATest game object which acts as
an emulator for MediaPlayer. Playing a SoundEffect creates a game object
with an AudioSource attached which is automatically deleted when the
sound finishes. Implemented keyboard input with a limited set of XNA
Keys mapping to Unity3D KeyCodes.
2012-07-07 20:57:54 +01:00
Barnaby Smith
562b10b3a2 Initial commit 2012-07-05 16:31:00 -07:00