Tom Lint 92e29ba3dd Fixed compiler errors
Regenerated JavaDoc
Updated whitespace usage
Added LWJGL libraries and binaries
2013-10-15 12:34:51 +02:00

317 lines
24 KiB
HTML

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="nl">
<head>
<!-- Generated by javadoc (version 1.7.0_40) on Tue Oct 15 12:26:57 CEST 2013 -->
<title>G-Index</title>
<meta name="date" content="2013-10-15">
<link rel="stylesheet" type="text/css" href="../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="G-Index";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../overview-summary.html">Overview</a></li>
<li>Package</li>
<li>Class</li>
<li>Use</li>
<li><a href="../overview-tree.html">Tree</a></li>
<li><a href="../deprecated-list.html">Deprecated</a></li>
<li class="navBarCell1Rev">Index</li>
<li><a href="../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="index-6.html">Prev Letter</a></li>
<li><a href="index-8.html">Next Letter</a></li>
</ul>
<ul class="navList">
<li><a href="../index.html?index-filesindex-7.html" target="_top">Frames</a></li>
<li><a href="index-7.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_top");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_top">
<!-- -->
</a></div>
<!-- ========= END OF TOP NAVBAR ========= -->
<div class="contentContainer"><a href="index-1.html">A</a>&nbsp;<a href="index-2.html">B</a>&nbsp;<a href="index-3.html">C</a>&nbsp;<a href="index-4.html">D</a>&nbsp;<a href="index-5.html">E</a>&nbsp;<a href="index-6.html">F</a>&nbsp;<a href="index-7.html">G</a>&nbsp;<a href="index-8.html">I</a>&nbsp;<a href="index-9.html">L</a>&nbsp;<a href="index-10.html">M</a>&nbsp;<a href="index-11.html">O</a>&nbsp;<a href="index-12.html">P</a>&nbsp;<a href="index-13.html">R</a>&nbsp;<a href="index-14.html">S</a>&nbsp;<a href="index-15.html">T</a>&nbsp;<a href="index-16.html">U</a>&nbsp;<a href="index-17.html">V</a>&nbsp;<a name="_G_">
<!-- -->
</a>
<h2 class="title">G</h2>
<dl>
<dt><a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework"><span class="strong">Game</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">Provides basic graphics device initialization, game logic, and rendering code.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#Game()">Game()</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<div class="block">Initializes a new instance of this class, which provides basic graphics device initialization, game logic, rendering code, and a game loop.</div>
</dd>
<dt><a href="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework"><span class="strong">GameComponent</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">Base class for all XNA Framework game components.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponent.html#GameComponent(Microsoft.Xna.Framework.Game)">GameComponent(Game)</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<div class="block">Initializes a new instance of this class.</div>
</dd>
<dt><a href="../Microsoft/Xna/Framework/GameComponentCollection.html" title="class in Microsoft.Xna.Framework"><span class="strong">GameComponentCollection</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">A collection of game components.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponentCollection.html#GameComponentCollection()">GameComponentCollection()</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponentCollection.html" title="class in Microsoft.Xna.Framework">GameComponentCollection</a></dt>
<dd>
<div class="block">Initializes a new instance of this class.</div>
</dd>
<dt><a href="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework"><span class="strong">GameComponentCollectionEventArgs</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">Arguments used with events from the GameComponentCollection.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html#GameComponentCollectionEventArgs(Microsoft.Xna.Framework.IGameComponent)">GameComponentCollectionEventArgs(IGameComponent)</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</a></dt>
<dd>
<div class="block">Creates a new instance of GameComponentCollectionEventArgs.</div>
</dd>
<dt><a href="../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html" title="class in Microsoft.Xna.Framework.GamerServices"><span class="strong">GamerServicesComponent</span></a> - Class in <a href="../Microsoft/Xna/Framework/GamerServices/package-summary.html">Microsoft.Xna.Framework.GamerServices</a></dt>
<dd>
<div class="block">Wraps the functionality of the GamerServicesDispatcher.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html#GamerServicesComponent(Microsoft.Xna.Framework.Game)">GamerServicesComponent(Game)</a></span> - Constructor for class Microsoft.Xna.Framework.GamerServices.<a href="../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html" title="class in Microsoft.Xna.Framework.GamerServices">GamerServicesComponent</a></dt>
<dd>
<div class="block">Creates a new GamerServicesComponent.</div>
</dd>
<dt><a href="../Microsoft/Xna/Framework/GameServiceContainer.html" title="class in Microsoft.Xna.Framework"><span class="strong">GameServiceContainer</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">A collection of game services.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameServiceContainer.html#GameServiceContainer()">GameServiceContainer()</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameServiceContainer.html" title="class in Microsoft.Xna.Framework">GameServiceContainer</a></dt>
<dd>
<div class="block">Initializes a new instance of this class, which represents a collection of game services.</div>
</dd>
<dt><a href="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework"><span class="strong">GameTime</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameTime.html#GameTime()">GameTime()</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<div class="block">Creates a new instance of GameTime.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameTime.html#GameTime(System.TimeSpan, System.TimeSpan)">GameTime(TimeSpan, TimeSpan)</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<div class="block">Creates a new instance of GameTime.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameTime.html#GameTime(System.TimeSpan, System.TimeSpan, boolean)">GameTime(TimeSpan, TimeSpan, boolean)</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<div class="block">Creates a new instance of GameTime.</div>
</dd>
<dt><a href="../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework"><span class="strong">GameWindow</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">The system window associated with a Game.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#getAdapter()">getAdapter()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a></dt>
<dd>
<div class="block">Specifies which graphics adapter to create the device on.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameWindow.html#getClientBounds()">getClientBounds()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework">GameWindow</a></dt>
<dd>
<div class="block">The screen dimensions of the game window's client rectangle.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameWindow.html#getCurrentOrientation()">getCurrentOrientation()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework">GameWindow</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/DrawableGameComponent.html#getDrawOrder()">getDrawOrder()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<div class="block">Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IDrawable.html#getDrawOrder()">getDrawOrder()</a></span> - Method in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</a></dt>
<dd>
<div class="block">The order in which to draw this object relative to other objects.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameTime.html#getElapsedGameTime()">getElapsedGameTime()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<div class="block">The amount of elapsed game time since the last update.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponent.html#getEnabled()">getEnabled()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<div class="block">Indicates whether GameComponent.Update should be called when Game.Update is called.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IUpdateable.html#getEnabled()">getEnabled()</a></span> - Method in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponent.html#getGame()">getGame()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<div class="block">Gets the Game associated with this GameComponent.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html#getGameComponent()">getGameComponent()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html" title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</a></dt>
<dd>
<div class="block">Gets the GameComponent affected by the event.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/DrawableGameComponent.html#getGraphicsDevice()">getGraphicsDevice()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<div class="block">The GraphicsDevice the DrawableGameComponent is associated with.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#getGraphicsDevice()">getGraphicsDevice()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<div class="block">Gets the current GraphicsDevice.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsDevice()">getGraphicsDevice()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html#getGraphicsDevice()">getGraphicsDevice()</a></span> - Method in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IGraphicsDeviceService.html" title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</a></dt>
<dd>
<div class="block">Retrieves a GraphicsDevice.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/PreparingDeviceSettingsEventArgs.html#getGraphicsDeviceInformation()">getGraphicsDeviceInformation()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/PreparingDeviceSettingsEventArgs.html" title="class in Microsoft.Xna.Framework">PreparingDeviceSettingsEventArgs</a></dt>
<dd>
<div class="block">Gets information about the GraphicsDevice.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsProfile()">getGraphicsProfile()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#GetHashCode()">GetHashCode()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a></dt>
<dd>
<div class="block">Gets the hash code for this object.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#getIsActive()">getIsActive()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<div class="block">Indicates whether the game is currently the active application.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#getIsMouseVisible()">getIsMouseVisible()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameTime.html#getIsRunningSlowly()">getIsRunningSlowly()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<div class="block">Gets a value indicating that the game loop is taking longer that its TargetElapsedTime.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameWindow.html#getScreenDeviceName()">getScreenDeviceName()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework">GameWindow</a></dt>
<dd>
<div class="block">Gets the device name of the screen the window is currently in.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameServiceContainer.html#GetService(java.lang.Class)">GetService(Class)</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameServiceContainer.html" title="class in Microsoft.Xna.Framework">GameServiceContainer</a></dt>
<dd>
<div class="block">Gets the object providing a specified service.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#getServices()">getServices()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<div class="block">Gets the GameServiceContainer holding all the service providers attached to the Game.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameWindow.html#getTitle()">getTitle()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameWindow.html" title="class in Microsoft.Xna.Framework">GameWindow</a></dt>
<dd>
<div class="block">Gets the title of the system window.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameTime.html#getTotalGameTime()">getTotalGameTime()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameTime.html" title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<div class="block">The amount of game time since the start of the game.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GameComponent.html#getUpdateOrder()">getUpdateOrder()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GameComponent.html" title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<div class="block">Indicates the order in which the GameComponent should be updated relative to other GameComponent instances.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IUpdateable.html#getUpdateOrder()">getUpdateOrder()</a></span> - Method in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IUpdateable.html" title="interface in Microsoft.Xna.Framework">IUpdateable</a></dt>
<dd>&nbsp;</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/DrawableGameComponent.html#getVisible()">getVisible()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/DrawableGameComponent.html" title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<div class="block">Indicates whether Draw should be called.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IDrawable.html#getVisible()">getVisible()</a></span> - Method in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IDrawable.html" title="interface in Microsoft.Xna.Framework">IDrawable</a></dt>
<dd>
<div class="block">Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/Game.html#getWindow()">getWindow()</a></span> - Method in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/Game.html" title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<div class="block">Gets the underlying operating system window.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/IGameHost.html#getWindow()">getWindow()</a></span> - Method in interface Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/IGameHost.html" title="interface in Microsoft.Xna.Framework">IGameHost</a></dt>
<dd>&nbsp;</dd>
<dt><a href="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework"><span class="strong">GraphicsDeviceInformation</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">Holds the settings for creating a graphics device on Windows.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#GraphicsDeviceInformation()">GraphicsDeviceInformation()</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a></dt>
<dd>
<div class="block">Initializes a new instance of this class.</div>
</dd>
<dt><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework"><span class="strong">GraphicsDeviceManager</span></a> - Class in <a href="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<div class="block">Handles the configuration and management of the graphics device.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#GraphicsDeviceManager(Microsoft.Xna.Framework.Game)">GraphicsDeviceManager(Game)</a></span> - Constructor for class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceManager.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>
<div class="block">Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.</div>
</dd>
<dt><span class="strong"><a href="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#GraphicsProfile">GraphicsProfile</a></span> - Variable in class Microsoft.Xna.Framework.<a href="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html" title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a></dt>
<dd>
<div class="block">Gets the graphics profile, which determines the graphics feature set.</div>
</dd>
</dl>
<a href="index-1.html">A</a>&nbsp;<a href="index-2.html">B</a>&nbsp;<a href="index-3.html">C</a>&nbsp;<a href="index-4.html">D</a>&nbsp;<a href="index-5.html">E</a>&nbsp;<a href="index-6.html">F</a>&nbsp;<a href="index-7.html">G</a>&nbsp;<a href="index-8.html">I</a>&nbsp;<a href="index-9.html">L</a>&nbsp;<a href="index-10.html">M</a>&nbsp;<a href="index-11.html">O</a>&nbsp;<a href="index-12.html">P</a>&nbsp;<a href="index-13.html">R</a>&nbsp;<a href="index-14.html">S</a>&nbsp;<a href="index-15.html">T</a>&nbsp;<a href="index-16.html">U</a>&nbsp;<a href="index-17.html">V</a>&nbsp;</div>
<!-- ======= START OF BOTTOM NAVBAR ====== -->
<div class="bottomNav"><a name="navbar_bottom">
<!-- -->
</a><a href="#skip-navbar_bottom" title="Skip navigation links"></a><a name="navbar_bottom_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../overview-summary.html">Overview</a></li>
<li>Package</li>
<li>Class</li>
<li>Use</li>
<li><a href="../overview-tree.html">Tree</a></li>
<li><a href="../deprecated-list.html">Deprecated</a></li>
<li class="navBarCell1Rev">Index</li>
<li><a href="../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="index-6.html">Prev Letter</a></li>
<li><a href="index-8.html">Next Letter</a></li>
</ul>
<ul class="navList">
<li><a href="../index.html?index-filesindex-7.html" target="_top">Frames</a></li>
<li><a href="index-7.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip-navbar_bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
</body>
</html>