<dt><ahref="../Microsoft/Xna/Framework/Game.html"title="class in Microsoft.Xna.Framework"><spanclass="strong">Game</span></a> - Class in <ahref="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<divclass="block">Provides basic graphics device initialization, game logic, and rendering code.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/Game.html#Game()">Game()</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/Game.html"title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<divclass="block">Initializes a new instance of this class, which provides basic graphics device initialization, game logic, rendering code, and a game loop.</div>
</dd>
<dt><ahref="../Microsoft/Xna/Framework/GameComponent.html"title="class in Microsoft.Xna.Framework"><spanclass="strong">GameComponent</span></a> - Class in <ahref="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<divclass="block">Base class for all XNA Framework game components.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameComponent.html#GameComponent(Microsoft.Xna.Framework.Game)">GameComponent(Game)</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameComponent.html"title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<divclass="block">Initializes a new instance of this class.</div>
</dd>
<dt><ahref="../Microsoft/Xna/Framework/GameComponentCollection.html"title="class in Microsoft.Xna.Framework"><spanclass="strong">GameComponentCollection</span></a> - Class in <ahref="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<divclass="block">A collection of game components.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameComponentCollection.html#GameComponentCollection()">GameComponentCollection()</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameComponentCollection.html"title="class in Microsoft.Xna.Framework">GameComponentCollection</a></dt>
<dd>
<divclass="block">Initializes a new instance of this class.</div>
</dd>
<dt><ahref="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html"title="class in Microsoft.Xna.Framework"><spanclass="strong">GameComponentCollectionEventArgs</span></a> - Class in <ahref="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<divclass="block">Arguments used with events from the GameComponentCollection.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html#GameComponentCollectionEventArgs(Microsoft.Xna.Framework.IGameComponent)">GameComponentCollectionEventArgs(IGameComponent)</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html"title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</a></dt>
<dd>
<divclass="block">Creates a new instance of GameComponentCollectionEventArgs.</div>
</dd>
<dt><ahref="../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html"title="class in Microsoft.Xna.Framework.GamerServices"><spanclass="strong">GamerServicesComponent</span></a> - Class in <ahref="../Microsoft/Xna/Framework/GamerServices/package-summary.html">Microsoft.Xna.Framework.GamerServices</a></dt>
<dd>
<divclass="block">Wraps the functionality of the GamerServicesDispatcher.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html#GamerServicesComponent(Microsoft.Xna.Framework.Game)">GamerServicesComponent(Game)</a></span> - Constructor for class Microsoft.Xna.Framework.GamerServices.<ahref="../Microsoft/Xna/Framework/GamerServices/GamerServicesComponent.html"title="class in Microsoft.Xna.Framework.GamerServices">GamerServicesComponent</a></dt>
<dd>
<divclass="block">Creates a new GamerServicesComponent.</div>
</dd>
<dt><ahref="../Microsoft/Xna/Framework/GameServiceContainer.html"title="class in Microsoft.Xna.Framework"><spanclass="strong">GameServiceContainer</span></a> - Class in <ahref="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<divclass="block">A collection of game services.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameServiceContainer.html#GameServiceContainer()">GameServiceContainer()</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameServiceContainer.html"title="class in Microsoft.Xna.Framework">GameServiceContainer</a></dt>
<dd>
<divclass="block">Initializes a new instance of this class, which represents a collection of game services.</div>
</dd>
<dt><ahref="../Microsoft/Xna/Framework/GameTime.html"title="class in Microsoft.Xna.Framework"><spanclass="strong">GameTime</span></a> - Class in <ahref="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<divclass="block">Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameTime.html#GameTime()">GameTime()</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameTime.html"title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<divclass="block">Creates a new instance of GameTime.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameTime.html#GameTime(System.TimeSpan, System.TimeSpan)">GameTime(TimeSpan, TimeSpan)</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameTime.html"title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<divclass="block">Creates a new instance of GameTime.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameTime.html#GameTime(System.TimeSpan, System.TimeSpan, boolean)">GameTime(TimeSpan, TimeSpan, boolean)</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameTime.html"title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<divclass="block">Creates a new instance of GameTime.</div>
</dd>
<dt><ahref="../Microsoft/Xna/Framework/GameWindow.html"title="class in Microsoft.Xna.Framework"><spanclass="strong">GameWindow</span></a> - Class in <ahref="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<divclass="block">The system window associated with a Game.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#getAdapter()">getAdapter()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a></dt>
<dd>
<divclass="block">Specifies which graphics adapter to create the device on.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameWindow.html#getClientBounds()">getClientBounds()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameWindow.html"title="class in Microsoft.Xna.Framework">GameWindow</a></dt>
<dd>
<divclass="block">The screen dimensions of the game window's client rectangle.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameWindow.html#getCurrentOrientation()">getCurrentOrientation()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameWindow.html"title="class in Microsoft.Xna.Framework">GameWindow</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/DrawableGameComponent.html#getDrawOrder()">getDrawOrder()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/DrawableGameComponent.html"title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<divclass="block">Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/IDrawable.html#getDrawOrder()">getDrawOrder()</a></span> - Method in interface Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/IDrawable.html"title="interface in Microsoft.Xna.Framework">IDrawable</a></dt>
<dd>
<divclass="block">The order in which to draw this object relative to other objects.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameTime.html#getElapsedGameTime()">getElapsedGameTime()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameTime.html"title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<divclass="block">The amount of elapsed game time since the last update.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameComponent.html#getEnabled()">getEnabled()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameComponent.html"title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<divclass="block">Indicates whether GameComponent.Update should be called when Game.Update is called.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/IUpdateable.html#getEnabled()">getEnabled()</a></span> - Method in interface Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/IUpdateable.html"title="interface in Microsoft.Xna.Framework">IUpdateable</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameComponent.html#getGame()">getGame()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameComponent.html"title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<divclass="block">Gets the Game associated with this GameComponent.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html#getGameComponent()">getGameComponent()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameComponentCollectionEventArgs.html"title="class in Microsoft.Xna.Framework">GameComponentCollectionEventArgs</a></dt>
<dd>
<divclass="block">Gets the GameComponent affected by the event.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/DrawableGameComponent.html#getGraphicsDevice()">getGraphicsDevice()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/DrawableGameComponent.html"title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<divclass="block">The GraphicsDevice the DrawableGameComponent is associated with.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/Game.html#getGraphicsDevice()">getGraphicsDevice()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/Game.html"title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<divclass="block">Gets the current GraphicsDevice.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsDevice()">getGraphicsDevice()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/IGraphicsDeviceService.html#getGraphicsDevice()">getGraphicsDevice()</a></span> - Method in interface Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/IGraphicsDeviceService.html"title="interface in Microsoft.Xna.Framework">IGraphicsDeviceService</a></dt>
<dd>
<divclass="block">Retrieves a GraphicsDevice.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/PreparingDeviceSettingsEventArgs.html#getGraphicsDeviceInformation()">getGraphicsDeviceInformation()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/PreparingDeviceSettingsEventArgs.html"title="class in Microsoft.Xna.Framework">PreparingDeviceSettingsEventArgs</a></dt>
<dd>
<divclass="block">Gets information about the GraphicsDevice.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#getGraphicsProfile()">getGraphicsProfile()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#GetHashCode()">GetHashCode()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a></dt>
<dd>
<divclass="block">Gets the hash code for this object.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/Game.html#getIsActive()">getIsActive()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/Game.html"title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<divclass="block">Indicates whether the game is currently the active application.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/Game.html#getIsMouseVisible()">getIsMouseVisible()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/Game.html"title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameTime.html#getIsRunningSlowly()">getIsRunningSlowly()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameTime.html"title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<divclass="block">Gets a value indicating that the game loop is taking longer that its TargetElapsedTime.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameWindow.html#getScreenDeviceName()">getScreenDeviceName()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameWindow.html"title="class in Microsoft.Xna.Framework">GameWindow</a></dt>
<dd>
<divclass="block">Gets the device name of the screen the window is currently in.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameServiceContainer.html#GetService(java.lang.Class)">GetService(Class)</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameServiceContainer.html"title="class in Microsoft.Xna.Framework">GameServiceContainer</a></dt>
<dd>
<divclass="block">Gets the object providing a specified service.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/Game.html#getServices()">getServices()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/Game.html"title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<divclass="block">Gets the GameServiceContainer holding all the service providers attached to the Game.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameWindow.html#getTitle()">getTitle()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameWindow.html"title="class in Microsoft.Xna.Framework">GameWindow</a></dt>
<dd>
<divclass="block">Gets the title of the system window.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameTime.html#getTotalGameTime()">getTotalGameTime()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameTime.html"title="class in Microsoft.Xna.Framework">GameTime</a></dt>
<dd>
<divclass="block">The amount of game time since the start of the game.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GameComponent.html#getUpdateOrder()">getUpdateOrder()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GameComponent.html"title="class in Microsoft.Xna.Framework">GameComponent</a></dt>
<dd>
<divclass="block">Indicates the order in which the GameComponent should be updated relative to other GameComponent instances.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/IUpdateable.html#getUpdateOrder()">getUpdateOrder()</a></span> - Method in interface Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/IUpdateable.html"title="interface in Microsoft.Xna.Framework">IUpdateable</a></dt>
<dd> </dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/DrawableGameComponent.html#getVisible()">getVisible()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/DrawableGameComponent.html"title="class in Microsoft.Xna.Framework">DrawableGameComponent</a></dt>
<dd>
<divclass="block">Indicates whether Draw should be called.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/IDrawable.html#getVisible()">getVisible()</a></span> - Method in interface Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/IDrawable.html"title="interface in Microsoft.Xna.Framework">IDrawable</a></dt>
<dd>
<divclass="block">Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/Game.html#getWindow()">getWindow()</a></span> - Method in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/Game.html"title="class in Microsoft.Xna.Framework">Game</a></dt>
<dd>
<divclass="block">Gets the underlying operating system window.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/IGameHost.html#getWindow()">getWindow()</a></span> - Method in interface Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/IGameHost.html"title="interface in Microsoft.Xna.Framework">IGameHost</a></dt>
<dd> </dd>
<dt><ahref="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html"title="class in Microsoft.Xna.Framework"><spanclass="strong">GraphicsDeviceInformation</span></a> - Class in <ahref="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<divclass="block">Holds the settings for creating a graphics device on Windows.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#GraphicsDeviceInformation()">GraphicsDeviceInformation()</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a></dt>
<dd>
<divclass="block">Initializes a new instance of this class.</div>
</dd>
<dt><ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html"title="class in Microsoft.Xna.Framework"><spanclass="strong">GraphicsDeviceManager</span></a> - Class in <ahref="../Microsoft/Xna/Framework/package-summary.html">Microsoft.Xna.Framework</a></dt>
<dd>
<divclass="block">Handles the configuration and management of the graphics device.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html#GraphicsDeviceManager(Microsoft.Xna.Framework.Game)">GraphicsDeviceManager(Game)</a></span> - Constructor for class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceManager.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceManager</a></dt>
<dd>
<divclass="block">Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.</div>
</dd>
<dt><spanclass="strong"><ahref="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html#GraphicsProfile">GraphicsProfile</a></span> - Variable in class Microsoft.Xna.Framework.<ahref="../Microsoft/Xna/Framework/GraphicsDeviceInformation.html"title="class in Microsoft.Xna.Framework">GraphicsDeviceInformation</a></dt>
<dd>
<divclass="block">Gets the graphics profile, which determines the graphics feature set.</div>