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G

Game - Class in Microsoft.Xna.Framework
Provides basic graphics device initialization, game logic, and rendering code.
Game() - Constructor for class Microsoft.Xna.Framework.Game
Initializes a new instance of this class, which provides basic graphics device initialization, game logic, rendering code, and a game loop.
GameComponent - Class in Microsoft.Xna.Framework
Base class for all XNA Framework game components.
GameComponent(Game) - Constructor for class Microsoft.Xna.Framework.GameComponent
Initializes a new instance of this class.
GameComponentCollection - Class in Microsoft.Xna.Framework
A collection of game components.
GameComponentCollection() - Constructor for class Microsoft.Xna.Framework.GameComponentCollection
Initializes a new instance of this class.
GameComponentCollectionEventArgs - Class in Microsoft.Xna.Framework
Arguments used with events from the GameComponentCollection.
GameComponentCollectionEventArgs(IGameComponent) - Constructor for class Microsoft.Xna.Framework.GameComponentCollectionEventArgs
Creates a new instance of GameComponentCollectionEventArgs.
GamerServicesComponent - Class in Microsoft.Xna.Framework.GamerServices
Wraps the functionality of the GamerServicesDispatcher.
GamerServicesComponent(Game) - Constructor for class Microsoft.Xna.Framework.GamerServices.GamerServicesComponent
Creates a new GamerServicesComponent.
GameServiceContainer - Class in Microsoft.Xna.Framework
A collection of game services.
GameServiceContainer() - Constructor for class Microsoft.Xna.Framework.GameServiceContainer
Initializes a new instance of this class, which represents a collection of game services.
GameTime - Class in Microsoft.Xna.Framework
Snapshot of the game timing state expressed in values that can be used by variable-step (real time) or fixed-step (game time) games.
GameTime() - Constructor for class Microsoft.Xna.Framework.GameTime
Creates a new instance of GameTime.
GameTime(TimeSpan, TimeSpan) - Constructor for class Microsoft.Xna.Framework.GameTime
Creates a new instance of GameTime.
GameTime(TimeSpan, TimeSpan, boolean) - Constructor for class Microsoft.Xna.Framework.GameTime
Creates a new instance of GameTime.
GameWindow - Class in Microsoft.Xna.Framework
The system window associated with a Game.
getAdapter() - Method in class Microsoft.Xna.Framework.GraphicsDeviceInformation
Specifies which graphics adapter to create the device on.
getClientBounds() - Method in class Microsoft.Xna.Framework.GameWindow
The screen dimensions of the game window's client rectangle.
getCurrentOrientation() - Method in class Microsoft.Xna.Framework.GameWindow
 
getDrawOrder() - Method in class Microsoft.Xna.Framework.DrawableGameComponent
Order in which the component should be drawn, relative to other components that are in the same GameComponentCollection.
getDrawOrder() - Method in interface Microsoft.Xna.Framework.IDrawable
The order in which to draw this object relative to other objects.
getElapsedGameTime() - Method in class Microsoft.Xna.Framework.GameTime
The amount of elapsed game time since the last update.
getEnabled() - Method in class Microsoft.Xna.Framework.GameComponent
Indicates whether GameComponent.Update should be called when Game.Update is called.
getEnabled() - Method in interface Microsoft.Xna.Framework.IUpdateable
 
getGame() - Method in class Microsoft.Xna.Framework.GameComponent
Gets the Game associated with this GameComponent.
getGameComponent() - Method in class Microsoft.Xna.Framework.GameComponentCollectionEventArgs
Gets the GameComponent affected by the event.
getGraphicsDevice() - Method in class Microsoft.Xna.Framework.DrawableGameComponent
The GraphicsDevice the DrawableGameComponent is associated with.
getGraphicsDevice() - Method in class Microsoft.Xna.Framework.Game
Gets the current GraphicsDevice.
getGraphicsDevice() - Method in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
getGraphicsDevice() - Method in interface Microsoft.Xna.Framework.IGraphicsDeviceService
Retrieves a GraphicsDevice.
getGraphicsDeviceInformation() - Method in class Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs
Gets information about the GraphicsDevice.
getGraphicsProfile() - Method in class Microsoft.Xna.Framework.GraphicsDeviceManager
 
GetHashCode() - Method in class Microsoft.Xna.Framework.GraphicsDeviceInformation
Gets the hash code for this object.
getIsActive() - Method in class Microsoft.Xna.Framework.Game
Indicates whether the game is currently the active application.
getIsMouseVisible() - Method in class Microsoft.Xna.Framework.Game
 
getIsRunningSlowly() - Method in class Microsoft.Xna.Framework.GameTime
Gets a value indicating that the game loop is taking longer that its TargetElapsedTime.
getScreenDeviceName() - Method in class Microsoft.Xna.Framework.GameWindow
Gets the device name of the screen the window is currently in.
GetService(Class) - Method in class Microsoft.Xna.Framework.GameServiceContainer
Gets the object providing a specified service.
getServices() - Method in class Microsoft.Xna.Framework.Game
Gets the GameServiceContainer holding all the service providers attached to the Game.
getTitle() - Method in class Microsoft.Xna.Framework.GameWindow
Gets the title of the system window.
getTotalGameTime() - Method in class Microsoft.Xna.Framework.GameTime
The amount of game time since the start of the game.
getUpdateOrder() - Method in class Microsoft.Xna.Framework.GameComponent
Indicates the order in which the GameComponent should be updated relative to other GameComponent instances.
getUpdateOrder() - Method in interface Microsoft.Xna.Framework.IUpdateable
 
getVisible() - Method in class Microsoft.Xna.Framework.DrawableGameComponent
Indicates whether Draw should be called.
getVisible() - Method in interface Microsoft.Xna.Framework.IDrawable
Indicates whether IDrawable.Draw should be called in Game.Draw for this game component.
getWindow() - Method in class Microsoft.Xna.Framework.Game
Gets the underlying operating system window.
getWindow() - Method in interface Microsoft.Xna.Framework.IGameHost
 
GraphicsDeviceInformation - Class in Microsoft.Xna.Framework
Holds the settings for creating a graphics device on Windows.
GraphicsDeviceInformation() - Constructor for class Microsoft.Xna.Framework.GraphicsDeviceInformation
Initializes a new instance of this class.
GraphicsDeviceManager - Class in Microsoft.Xna.Framework
Handles the configuration and management of the graphics device.
GraphicsDeviceManager(Game) - Constructor for class Microsoft.Xna.Framework.GraphicsDeviceManager
Creates a new GraphicsDeviceManager and registers it to handle the configuration and management of the graphics device for the specified Game.
GraphicsProfile - Variable in class Microsoft.Xna.Framework.GraphicsDeviceInformation
Gets the graphics profile, which determines the graphics feature set.
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